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[MIRROR] Salicylic acid & Oxandrolone now care about purity. #2016

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merged 1 commit into from
Feb 17, 2024

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Mirrored on Nova: NovaSector/NovaSector#999
Original PR: tgstation/tgstation#81191

About The Pull Request

Just makes salicylic acid and oxandrolone scale with purity (so they're consistent with libital & aiuri scaling)

Why It's Good For The Game

Now mass producing good salicylic acid / oxandrolone with a chem factory takes some effort.

Changelog

🆑 MLGTASTICa
balance: Oxandrolone now scales with purity. Its default purity is 100%
balance: Salicylic acid now scales with purity. Its default purity is 100%
/:cl:

* Salicylic acid & Oxandrolone now care about purity. (#81191)

## About The Pull Request
Just makes salicylic acid and oxandrolone scale with purity (so they're
consistent with libital & aiuri scaling)
## Why It's Good For The Game
Now mass producing good salicylic acid / oxandrolone with a chem factory
takes some effort.

## Changelog

:cl:
balance: Oxandrolone now scales with purity. Its default purity is 100%
balance: Salicylic acid now scales with purity. Its default purity is
100%
/:cl:

* Salicylic acid & Oxandrolone now care about purity.

---------

Co-authored-by: MLGTASTICa <[email protected]>
@Iajret Iajret merged commit f206421 into master Feb 17, 2024
24 checks passed
@Iajret Iajret deleted the upstream-mirror-999 branch February 17, 2024 16:21
AnywayFarus added a commit that referenced this pull request Feb 17, 2024
Iajret pushed a commit that referenced this pull request Apr 16, 2024
… structures.dmi (#2016)

* Sunders the many unused sprites and organizes what's left in structures.dmi (#82658)

## About The Pull Request
Hello again, I noticed the /obj/structures.dmi file had a lot of unused
stuff like tables from two generations ago, so I changed some stuff
around:
- Many unused, old icons deleted, mostly window variants used in old
smoothing systems I imagine
- Reorganized many sprites in the file so they're more grouped together
- Tweaked some barricade sprite naming to be consistent/standardized,
and to let others know they're not _too_ old...
- Fixed a misnomer that I believe was making directional tinted windows
look like frosted windows

## Why It's Good For The Game
Saves on file space, and satisfies your brain's pattern recognition bits

### Spriting
Old: 

![image](https://github.com/tgstation/tgstation/assets/143908044/0717940e-787e-40ee-85e2-0a0c5ebc0837)

New:

![image](https://github.com/tgstation/tgstation/assets/143908044/3954ba3b-b261-4700-986a-d30f3aa0e2a6)
also good lord those linen bin sprites are a crime

## Changelog
:cl:
fix: Probably fixed directional tinted windows looking like directional
frosted windows
image: Deleted a bunch of unused structure sprites
/:cl:

* Sunders the many unused sprites and organizes what's left in structures.dmi

---------

Co-authored-by: AMyriad <[email protected]>
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3 participants