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[MIRROR] Fixes product_categories not working for non-constructable vending machines. #2020

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Feb 19, 2024

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Mirrored on Nova: NovaSector/NovaSector#1007
Original PR: tgstation/tgstation#81467

About The Pull Request

This is something I've discovered while working on the previous PR.

Why It's Good For The Game

Prevents future issues with non-constructable vending machines that use categories, since we don't have any such thing rn.

Changelog

N/A

… vending machines. (#1007)

* Fixes `product_categories` not working for non-constructable vending machines. (#81467)

## About The Pull Request
This is something I've discovered while working on the previous PR.

## Why It's Good For The Game
Prevents future issues with non-constructable vending machines that use
categories, since we don't have any such thing rn.

## Changelog
N/A

* Fixes `product_categories` not working for non-constructable vending machines.

---------

Co-authored-by: Ghom <[email protected]>
@Iajret Iajret merged commit 123d15a into master Feb 19, 2024
24 checks passed
@Iajret Iajret deleted the upstream-mirror-1007 branch February 19, 2024 17:50
Iajret pushed a commit that referenced this pull request Apr 16, 2024
…ecial case (#2020)

* [NO GBP] Fixes deconstruction of closets & crates under a special case (#82612)

## About The Pull Request
So if a closet/crate has the `NO_DEBRIS_AFTER_DECONSTRUCTION` set on it
and if someone/something is still inside, then after deconstruction they
get deleted rather than getting dumped out first.

Could cause potential hard delete of mobs & stuff. We don't want to deal
with that

## Changelog
:cl:
fix: closets & crates will dump all contents out first before deleting
itself regardless of `NO_DEBRIS_AFTER_DECONSTRUCTION` thus not for e.g.
hard deleting mobs inside it
/:cl:

* [NO GBP] Fixes deconstruction of closets & crates under a special case

---------

Co-authored-by: SyncIt21 <[email protected]>
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3 participants