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[MIRROR] Fixes blocking movement being weird #2025

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merged 2 commits into from
Feb 19, 2024
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Mirrored on Nova: NovaSector/NovaSector#1005
Original PR: tgstation/tgstation#81505

About The Pull Request

I was failing to clear the input removal if we had no movement So you'd step, stop moving, and retain it

Then whenever we rotate, we continue to hold onto that removal forever. Weird.

Handles... part of? #81501

Changelog

🆑 LemonInTheDark
fix:Blocking movement works properly again
/:cl:

Fixes blocking movement being weird

Co-authored-by: LemonInTheDark <[email protected]>
Co-authored-by: Mal <[email protected]>
@Steals-The-PRs Steals-The-PRs added Mirroring conflict git cherry-pick во что-то уткнулся. Не ставить вручную, только для бота TG Mirror labels Feb 17, 2024
@Iajret Iajret merged commit 2f5a09b into master Feb 19, 2024
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@Iajret Iajret deleted the upstream-mirror-1005 branch February 19, 2024 11:54
Iajret pushed a commit that referenced this pull request Apr 16, 2024
* [no gbp] Loot panel subsystem initializes now (#82680)

## About The Pull Request
Confusing error message at loading screen


![image](https://github.com/tgstation/tgstation/assets/42397676/850e5f97-f319-4f4d-b49a-ff90bb527aa8)
## Why It's Good For The Game
Less confusing
## Changelog
:cl:
fix: CentCom dispatched a team of interns to fix the loot panel's
loading message. It should now load properly. It did before too, but now
the message is fixed.
/:cl:

---------

Co-authored-by: MrMelbert <[email protected]>

* [no gbp] Loot panel subsystem initializes now

---------

Co-authored-by: Jeremiah <[email protected]>
Co-authored-by: MrMelbert <[email protected]>
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3 participants