[MIRROR] Circuit multitools can now mark (visible) items worn/held by a mob #2054
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Mirrored on Nova: NovaSector/NovaSector#1039
Original PR: tgstation/tgstation#81215
About The Pull Request
Title. This includes a small change to the get_visible_items proc, only used by phobias until now, to include worn accessories. Not really worth of a changelog entry itself.
Why It's Good For The Game
This makes the process of scanning oft worn equipment a bit easier, perhaps weavering the need of consent for some pranks and shenanigans.
I've added a bit of contrast to the icon for the "mob" option since then.
Changelog
🆑 Ghommie
qol: Circuit multitools can now mark (visible) items worn/held by a mob.
/:cl: