[MIRROR] Adds lighting height control (space color consistency) #215
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Mirrored on Skyrat: Skyrat-SS13/Skyrat-tg#24501
Original PR: tgstation/tgstation#79046
About The Pull Request
Adds support for modifying a light's "height"
You can think of this as the distance it is from the ground below it (Really it's the distance to the corners around it + 0.5 but yaknow) We use it to keep wall lights from looking weird, but well, not everything is a wall light
Floors tend to not be, and space in particular does not want to be treated as such.
In fact, it wants a NEGATIVE height, so it acts as if it in on top of all of its corners. This allows us to ensure that the starlight from space and the starlight from starlight overlays always have the same intensity and color, preventing weird lines from where the two intersect, or starlight feeling not very present in cases with only one turf
I've also bumped starlight's intensity form 0.75 to 1, this should help with the lines thing discussed above.
Why It's Good For The Game
Changelog
🆑 LemonInTheDark
add: Starlight should be a bit more intense, and flow better onto non space tiles
/:cl: