[MIRROR] Food Bar Updates, moves it out of the alert "stack" and to the left of mood, makes it more snappy #2293
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Mirrored on Nova: NovaSector/NovaSector#1304
Original PR: tgstation/tgstation#81834
About The Pull Request
Moves the Food Bar alert out of "alerts" an onto its own element.
Updates the graphics of the burger.
2024-03-04.15-49-58.mp4
Adds intermediary food bar between normal nutrition level and "Fat".
Signalizes a bunch of food related things, and also puts a bunch of food related things onto the adjust-er procs rather than on their own.
set_safe_hunger_level
, handles it via a no_hunger signal.Minor code improvements to how alerts decide their location.
Why It's Good For The Game
Hunger's icon is old as hell, and could use a facelift. Now it opens up funny opportunities like changing hunger to show cabbage for vegans, or like, other people if you're a cannibal. Idk.
It being in the alert stack takes up valuable alert space that other, more pressing things (such as being on fire or choking) may want.
Making it a lot more snappy makes it a bit harder to accidentally become "fat'.
Changelog
🆑 Melbert
refactor: Food hunger bar has been refactored, and moved. Now it sits next to the moodlet face.
refactor: Food moodlets now update a lot more snappily. There is now a moodlet tier between "being fat" and "being normal", to reduce accidentally gorging yourself to "fatness" tier.
del: You can't hallucinate being hungry... for now.
/:cl: