[MIRROR] Gulag boulder mining adjustments #2393
Merged
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Mirrored on Nova: NovaSector/NovaSector#1423
Original PR: tgstation/tgstation#81971
About The Pull Request
This PR does two fairly simple things.
Firstly, it triples the gulag point value of every material except glass.
Secondly, it allows mining skill increases to effect the speed of boulder breaking and reduce the stamina "exertion" you take.
I tried this out personally on Lavaland and Icebox and while this is very much dependent on RNG (and storm timing) this got earning 1000 points purely from mining and smashing boulders down to about ten minutes of work, which I believe is the rough estimate of how much effort it was before that. It may skew a bit higher than that if the ash storm happens at a bad time or the game gives you predominantly iron, but not a lot higher.
The mining skill = faster smashing thing is... barely perceptible after ten minutes of mining to be honest but it's saving some time and I think if it gives you the exp it might as well benefit from it too.
I didn't do anything for glass because you can just pick that up off the ground in Lavaland and I didn't want to make that the ideal route to getting your sentence finished.
Why It's Good For The Game
Since ArcMining was merged, the gulag has changed to a system primarily about digging up boulders and smashing them with a pickaxe for random rewards. I think the chain gang thing is pretty flavourful, but the inability to just target high-value materials (because you could see them on the mining scanner) and the overall decrease in output has made it take a lot longer to get a similar amount of points.
People are sending prisoners out to mine for 1000 points of materials assuming this is about 10 minutes work, when in reality it was more like 30-35 minutes. Longer on Lavaland, where you need to take breaks for ash storms.
This was not an intentional "nerf" to prisoner miners and should hopefully bring it back down to somewhere closer to the previous level.
Changelog
🆑 Jacquerel
balance: All materials except glass are now worth more gulag points than before.
balance: Mining skill decreases the time it takes to break boulders, and makes it less tiring.
/:cl: