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[MIRROR] Export barcodes show on packages #2473

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merged 1 commit into from
Mar 20, 2024
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Mirrored on Nova: NovaSector/NovaSector#1520
Original PR: tgstation/tgstation#82067

About The Pull Request

Fixes the overlay for package barcodes. Updates the examine text with hints.

image

Why It's Good For The Game

You can see the barcode on the package to know which go on the shuttle.

Changelog

🆑 LT3
fix: Export barcodes are visible on wrapped packages
/:cl:

* Export barcodes show on packages (#82067)

## About The Pull Request

Fixes the overlay for package barcodes. Updates the examine text with
hints.


![image](https://github.com/tgstation/tgstation/assets/83487515/52795ae5-f997-4b53-8354-cf38f8beb40e)

## Why It's Good For The Game

You can see the barcode on the package to know which go on the shuttle.

## Changelog

:cl: LT3
fix: Export barcodes are visible on wrapped packages
/:cl:

* Export barcodes show on packages

---------

Co-authored-by: lessthanthree <[email protected]>
@ReezeBL ReezeBL merged commit 5669f99 into master Mar 20, 2024
24 checks passed
@ReezeBL ReezeBL deleted the upstream-mirror-1520 branch March 20, 2024 07:24
AnywayFarus added a commit that referenced this pull request Mar 20, 2024
Iajret pushed a commit that referenced this pull request May 15, 2024
* Fixes some bitrunning related issues [no gbp] (#83184)

## About The Pull Request
Properly allows bitrunning antagonists to come station side

A few issues were resolved:
- Event title was too lengthy, it's been renamed
- IDs were not being named properly for cyber police. Cybertac would
appear as "unknown"
- Runtime at examining cyber police ID because it had an erroneous
account
- Teleporting station side would delete your organs and leave you a
broken husk of a mob
## Why It's Good For The Game
Fixes #83181
## Changelog
:cl:
fix: Bitrunning antagonists no longer gib on teleport
fix: Cyber tac now have a visible name / ID
fix: Renamed the bitrunning malfunction event to just "Malfunction: x"
/:cl:

---------

Co-authored-by: Time-Green <[email protected]>

* Fixes some bitrunning related issues [no gbp]

---------

Co-authored-by: Jeremiah <[email protected]>
Co-authored-by: Time-Green <[email protected]>
Co-authored-by: NovaBot13 <[email protected]>
ReezeBL pushed a commit that referenced this pull request May 15, 2024
* Fixes some bitrunning related issues [no gbp] (#83184)

## About The Pull Request
Properly allows bitrunning antagonists to come station side

A few issues were resolved:
- Event title was too lengthy, it's been renamed
- IDs were not being named properly for cyber police. Cybertac would
appear as "unknown"
- Runtime at examining cyber police ID because it had an erroneous
account
- Teleporting station side would delete your organs and leave you a
broken husk of a mob
## Why It's Good For The Game
Fixes #83181
## Changelog
:cl:
fix: Bitrunning antagonists no longer gib on teleport
fix: Cyber tac now have a visible name / ID
fix: Renamed the bitrunning malfunction event to just "Malfunction: x"
/:cl:

---------



* Fixes some bitrunning related issues [no gbp]

---------

Co-authored-by: NovaBot <[email protected]>
Co-authored-by: Jeremiah <[email protected]>
Co-authored-by: Time-Green <[email protected]>
Co-authored-by: NovaBot13 <[email protected]>
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3 participants