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[MIRROR] Enforces checks on dual wielding items #2507

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Mar 24, 2024
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16 changes: 9 additions & 7 deletions code/datums/components/twohanded.dm
Original file line number Diff line number Diff line change
Expand Up @@ -122,7 +122,7 @@

// register signals withthe parent item
/datum/component/two_handed/RegisterWithParent()
RegisterSignal(parent, COMSIG_ITEM_EQUIPPED, PROC_REF(on_equip))
RegisterSignal(parent, COMSIG_ITEM_POST_EQUIPPED, PROC_REF(on_equip))
RegisterSignal(parent, COMSIG_ITEM_DROPPED, PROC_REF(on_drop))
RegisterSignal(parent, COMSIG_ITEM_ATTACK_SELF, PROC_REF(on_attack_self))
RegisterSignal(parent, COMSIG_ITEM_ATTACK, PROC_REF(on_attack))
Expand All @@ -135,7 +135,7 @@
// Remove all siginals registered to the parent item
/datum/component/two_handed/UnregisterFromParent()
UnregisterSignal(parent, list(
COMSIG_ITEM_EQUIPPED,
COMSIG_ITEM_POST_EQUIPPED,
COMSIG_ITEM_DROPPED,
COMSIG_ITEM_ATTACK_SELF,
COMSIG_ITEM_ATTACK,
Expand Down Expand Up @@ -191,30 +191,32 @@
/datum/component/two_handed/proc/wield(mob/living/carbon/user)
if(wielded)
return

var/atom/atom_parent = parent
if(HAS_TRAIT(user, TRAIT_NO_TWOHANDING))
if(require_twohands)
atom_parent.balloon_alert(user, "too weak to wield!")
user.dropItemToGround(parent, force = TRUE)
else
atom_parent.balloon_alert(user, "too weak to wield with both hands!")
return
return COMPONENT_EQUIPPED_FAILED
if(user.get_inactive_held_item())
if(require_twohands)
atom_parent.balloon_alert(user, "can't carry in one hand!")
user.dropItemToGround(parent, force = TRUE)
else
atom_parent.balloon_alert(user, "holding something in other hand!")
return
return COMPONENT_EQUIPPED_FAILED
if(user.usable_hands < 2)
if(require_twohands)
user.dropItemToGround(parent, force=TRUE)
user.dropItemToGround(parent, force = TRUE)
atom_parent.balloon_alert(user, "not enough hands!")
return
return COMPONENT_EQUIPPED_FAILED

// wield update status
if(SEND_SIGNAL(parent, COMSIG_TWOHANDED_WIELD, user) & COMPONENT_TWOHANDED_BLOCK_WIELD)
return // blocked wield from item
user.dropItemToGround(parent, force = TRUE)
return COMPONENT_EQUIPPED_FAILED // blocked wield from item
wielded = TRUE
ADD_TRAIT(parent, TRAIT_WIELDED, REF(src))
RegisterSignal(user, COMSIG_MOB_SWAPPING_HANDS, PROC_REF(on_swapping_hands))
Expand Down
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