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NTIS #2523
NTIS #2523
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Тут коммитов больше чем у меня в среднем в проекте целом.. |
Я... Я просто по выходным пилил. И на учёбе. Как только у меня запускался бьонд и не срал - я коммитил хD |
за нахождение косяков предусмотрена статья уголовного кодекса |
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Вех получается. Мне лень думать, только это глаз порезало. Копипасту мы (наверное нет) как-нибудь потом посмотрим, можно ли поправить в адекватное. Плюс, я не смотрел жсх.
ждём жидкий фак-ап от нас в раунде 8273 |
Оч надеюсь что ничего не сломал... |
This PR has been inactive for long enough to be automatically marked as stale. This means it is at risk of being auto closed in ~ 7 days, please address any outstanding review items and ensure your PR is finished, if these are all true and you are auto-staled anyway, you need to actively ask maintainers if your PR will be merged. Once you have done any of the previous actions then you should request a maintainer remove the stale label on your PR, to reset the stale timer. If you feel no maintainer will respond in that time, you may wish to close this PR youself, while you seek maintainer comment, as you will then be able to reopen the PR yourself. |
* Adds Minecarts (#83175) ## About The Pull Request Designed for use in #83163 , not implemented anywhere else currently. Mining cars (existing crate reskin) now have a hefty drag slowdown. Click-dragging them onto a minecart rail (new), however, will negate this slowdown, allowing you to drag them at nearly full speed. This also gives you the opportunity to give them a bump to push them down the tracks at a decent pace. https://github.com/tgstation/tgstation/assets/51863163/293adbfb-e2bd-49ba-beef-c998c388ecf0 Other notes: - Running a cable underneath a minecart (underfloor allowed) will power the rail, keeping its momentum, or boosting it slightly if it falls below certain thresholds. - If the minecart comes to an abrupt stop with a decent amount of speed, it will chuck all of its contents ahead a few tiles. - Break rails also exist, and stop the cart instantly (and with no contents chucking) when powered with cable. - The cart does hurt people who are standing in the way if it's moving with moderate speed. - And it also hurts people lying on the tracks. - You can buckle yourself onto a (closed) minecart to ride it. Someone else has to give you a push though. ## Why It's Good For The Game I was struggling to come up with a method of bulk transferring items for the linked PR that didn't seem too contrived (bluespace BS, pods), wouldn't require work refactoring an existing system (transit tubes), and wasn't a tram, and I realized we have mine carts but no rails. So I added rails and made the minecarts work on the rails. This gives a method of shipping items from point A to point B that fits well in certain settings, such as the lower areas of Icebox, or maybe in space ruins. I also think it would be fun to give miners some tools to construct rails, to let them ship boulders back to the station via railway rather than using teleportation. ## Changelog :cl: Melbert add: Adds Minecarts, (possibly admin only depending on when this PR is merged in relation to the Icebox Bar PR) /:cl: * Adds Minecarts --------- Co-authored-by: MrMelbert <[email protected]> Co-authored-by: NovaBot13 <[email protected]>
О Pull Request
Полиция для НТРа, консоль для НТРа. Всё для НТРа.
Доказательства тестирования
Картиночке
Changelog
🆑
add: NTIS for NTR
add: Personal communication console for NTR
/:cl: