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[MIRROR] Makes the rocket launcher epic ( Giant RPG Buff ) #2573

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merged 1 commit into from
Mar 26, 2024

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Mirrored on Nova: NovaSector/NovaSector#1645
Original PR: tgstation/tgstation#82212

About The Pull Request

image
image

The sprites of rocket launchers, rockets, and their projectiles have been updated.

The name of the rocket launcher has been changed from "PML-9" to "Dardo-RE Rocket Launcher".

Rocket launchers can be worn in suit slots as well as on your back if you really wanted.

Why It's Good For The Game

image

The PML sprite is nearly like seven years old at this point I think. This is something a little less ancient and a little more cool looking.

Speaking of cool. Weapon names that are just a bunch of random letters and numbers together suck, especially with TTS around making some of these abbreviated names pronounce really weird. The new one should roll off the ai generated tongue a little easier if someone mentions it by name.

Changelog

🆑 Paxilmaniac
add: The PML-9's name has been changed to something that's a little less boring random numbers and letters, and something that TTS can likely pronounce much nicer than before. Get blown up by a Dardo rocket launcher today.
image: Sprites for rocket launchers, rockets, and rocket projectiles have been changed to something fresher looking.
balance: Rocket launchers can be worn on your back or armor vest.
/:cl:

* Makes the rocket launcher epic ( Giant RPG Buff ) (#82212)

## About The Pull Request


![image](https://github.com/tgstation/tgstation/assets/82386923/79927d3a-8e5a-4330-92de-5542f4503dba)

![image](https://github.com/tgstation/tgstation/assets/82386923/9b8220ed-24f1-4a8a-b5f0-ff3886a32b9e)

The sprites of rocket launchers, rockets, and their projectiles have
been updated.

The name of the rocket launcher has been changed from "PML-9" to
"Dardo-RE Rocket Launcher".

Rocket launchers can be worn in suit slots as well as on your back if
you really wanted.

## Why It's Good For The Game


![image](https://github.com/tgstation/tgstation/assets/82386923/09148ac9-6902-403c-a169-5fe7da1d8214)

The PML sprite is nearly like seven years old at this point I think.
This is something a little less ancient and a little more cool looking.

Speaking of cool. Weapon names that are just a bunch of random letters
and numbers together suck, especially with TTS around making some of
these abbreviated names pronounce really weird. The new one should roll
off the ai generated tongue a little easier if someone mentions it by
name.
## Changelog
:cl:
add: The PML-9's name has been changed to something that's a little less
boring random numbers and letters, and something that TTS can likely
pronounce much nicer than before. Get blown up by a Dardo rocket
launcher today.
image: Sprites for rocket launchers, rockets, and rocket projectiles
have been changed to something fresher looking.
balance: Rocket launchers can be worn on your back or armor vest.
/:cl:

* Makes the rocket launcher epic ( Giant RPG Buff )

---------

Co-authored-by: Paxilmaniac <[email protected]>
@ReezeBL ReezeBL merged commit 06148fc into master Mar 26, 2024
24 checks passed
@ReezeBL ReezeBL deleted the upstream-mirror-1645 branch March 26, 2024 22:00
AnywayFarus added a commit that referenced this pull request Mar 26, 2024
Iajret pushed a commit that referenced this pull request May 20, 2024
* Halved Psyker echolocation cooldown (#83125)

## About The Pull Request

Default psyker refresh rate has gone from '2 seconds' to '1 second'

## Why It's Good For The Game

I tried playing Psyker a few rounds ago. Oh my god. It was so bad.
Genuinely, I spent more time looking at the fadeout screen than actually
seeing things. It was horrible and most importantly extremely
nauseating. I wasn't even able to make my way to the station nor find
where my guns even were.

I had just eaten lunch and literally had to stop and suicide just so I
didn't throw up. In real life. I injected the 2 gore injectors and
noticed there was another meat cube with nearby expended gore injectors
next to me. Someone else joined as Psyker and did the same thing after
noticing how unplayable it was.

While testing in local I was shocked by how much better it felt. Trying
to compare the two experiences made me realize that there is a HUGE
diference between the 'real' cooldown in local and on live.

Due to that, I'm just going ahead and shortening the cooldown, which
will hopefully bring Echocolocation into its INTENDED design, rather
than the UNINTENDED slower, laggier version.

I think the main reason it was nauseating on live, unlike local, is that
in local, I spend more time being able to see things. In live, I spent
more time looking at the black fading screen.

While I labeled it as balance, this is probably closer to a qol or fix
than anything else imo. It brings Psyker into its intended design and
tries to stop it causing real life nausea.

## Changelog

:cl:
balance: Halved Psyker echolocation cooldown. This will hopefully make
it actually usable.
/:cl:

* Halved Psyker echolocation cooldown

---------

Co-authored-by: carlarctg <[email protected]>
Co-authored-by: NovaBot13 <[email protected]>
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3 participants