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[MIRROR] Fix Kinetic Projectiles in non PKAs breaking #2583

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Mar 27, 2024
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7 changes: 3 additions & 4 deletions code/modules/projectiles/guns/energy/kinetic_accelerator.dm
Original file line number Diff line number Diff line change
Expand Up @@ -191,14 +191,13 @@
return ..()

/obj/projectile/kinetic/prehit_pierce(atom/target)
if(is_type_in_typecache(target, kinetic_gun.ignored_mob_types))
if(is_type_in_typecache(target, kinetic_gun?.ignored_mob_types))
return PROJECTILE_PIERCE_PHASE
. = ..()
if(. == PROJECTILE_PIERCE_PHASE)
return
if(kinetic_gun)
for(var/obj/item/borg/upgrade/modkit/modkit_upgrade as anything in kinetic_gun.modkits)
modkit_upgrade.projectile_prehit(src, target, kinetic_gun)
for(var/obj/item/borg/upgrade/modkit/modkit_upgrade as anything in kinetic_gun?.modkits)
modkit_upgrade.projectile_prehit(src, target, kinetic_gun)
if(!pressure_decrease_active && !lavaland_equipment_pressure_check(get_turf(target)))
name = "weakened [name]"
damage = damage * pressure_decrease
Expand Down
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