[MIRROR] [Modular] Adds EMP effects for a few implants that were missing them #2745
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Original PR: NovaSector/NovaSector#1733
About The Pull Request
This adds EMP interactions for some of our newer implants that didn't have any EMP effects prior. I'll probably add more effects for the shell launcher and razorwire at a later date, but for now it's just the two new head implants - the binyat and the qani-laaca.
Qani-Laaca Sensory Computer:
EMPs cause this implant to malfunction, resulting in a sensory overload for the user as too much neural input is processed at once; stunning them for a few seconds and causing them to vomit up a /lot/ of blood.
Binyat Wireless Hacking Implant:
EMPs cause this implant to overheat 5x the normal amount, causing the user to combust in the process.
How This Contributes To The Nova Sector Roleplay Experience
EMPs have always been the intended means to counter combat implants and it always struck me as odd that a lot of our implants have no EMP interactions. This PR aims to fix that and gives a few of our implants unique and thematically appropriate EMP effects.
Proof of Testing
Video previews below.
Qani-Laaca:
stuntrim2.mp4
Binyat:
firetrim2.mp4
Changelog
🆑 SchizophrenicFelinid
balance: Added EMP interactions for Qani-Laaca and Binyat implants.
/:cl: