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[MIRROR] You can no longer aggressive grab medbots #2817

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merged 1 commit into from
Apr 10, 2024

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Mirrored on Nova: NovaSector/NovaSector#1899
Original PR: tgstation/tgstation#82548

About The Pull Request

Fixes tgstation/tgstation#82475
Medbots had CANPUSH in their flags, which allows them to be aggressive grabbed, which allows them to be thrown.
We don't want that because it turns them into all-access keycards.

As far as me (and ben10) could ascertain, it didn't have this flag enabled for any particular reason.

Changelog

🆑 Jacquerel
fix: Medbots can no longer be used as especially large golden ID cards
/:cl:

* You can no longer aggressive grab medbots (#82548)

## About The Pull Request

Fixes tgstation/tgstation#82475
Medbots had CANPUSH in their flags, which allows them to be aggressive
grabbed, which allows them to be thrown.
We don't want that because it turns them into all-access keycards.

As far as me (and ben10) could ascertain, it didn't have this flag
enabled for any particular reason.

## Changelog

:cl:
fix: Medbots can no longer be used as especially large golden ID cards
/:cl:

* You can no longer aggressive grab medbots

---------

Co-authored-by: Jacquerel <[email protected]>
@ReezeBL ReezeBL merged commit 12edd61 into master Apr 10, 2024
26 checks passed
@ReezeBL ReezeBL deleted the upstream-mirror-1899 branch April 10, 2024 21:52
AnywayFarus added a commit that referenced this pull request Apr 10, 2024
Iajret pushed a commit that referenced this pull request Jun 3, 2024
* Minor Spider Rebalance (#83554)

## About The Pull Request
Breacher and Viper player-controlled Spiders have swapped castes; Vipers
now come from Abnormal Eggs, while Breachers will now come from Enriched
Eggs. This means that Vipers may be seen more, while Breachers require
the Nest to acquire at least a single kill to wrap and create an
Enriched Egg from. Nurse Spiders also perform their heal action much
faster, at the cost of a bit less healing. It was very difficult to heal
others due to the long do_after and thus we saw very few Nurse Spiders.

Breacher Spiders also are now NOT immune to cold, and will die if they
try to space a room or go into space.

## Why It's Good For The Game
Breacher Spiders are in kind of a difficult spot, both in theming and
balance; their space resistance made them able to vent the station in
multiple places by breaking key walls, and they had no need to commit to
their sieges because they could escape into space at all times. It also
broke part of the dynamic of Spiders wanting to keep the atmosphere in
the station, and disincentivizing Breachers from venting the station
also makes them more coherently a part of the Nest because they won't
reduce the Nest's habitable area.

Viper Spiders were seen quite little instead of the other options in the
Enriched Egg; now, hopefully we'll see more. Likewise, the Breacher is
quite powerful for being an Abnormal Egg, so perhaps now we'll see more
focus on cocooning to unlock the powerful Breachers, or just overall
less of them, which will help even the odds.

Nurse Spiders were VERY underutilized despite their power— the do_after
for their healing just felt obnoxiously long, and especially in tense
situations, you'd have shuffle and Spiders yelling at one another
because two of them have to Space Hulk the hallway for a semi-extended
period of time. Now, Nurses will be able to heal and move on a bit
faster. I don't believe this will create too many issues, balance-wise,
as the time-to-kill on Spiders is still quite low for all but the
tankiest against lasers and even welders.
## Changelog
:cl: Jane
balance: Spider Breachers and Vipers have swapped castes. Breachers come
from Enriched Eggs while Vipers come from Abnormals! Breachers can no
longer survive in spaced rooms/temperatures. The Nurse wraps wounds
faster, but with less damage healed per wrap.
/:cl:

* Minor Spider Rebalance

---------

Co-authored-by: DrAmazing343 <[email protected]>
Co-authored-by: NovaBot13 <[email protected]>
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Medibots can be thrown into doors to open them
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