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[MIRROR] Haloperidol Purges Itself while you're Stamcrit #2848

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merged 1 commit into from
Apr 12, 2024

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Mirrored on Nova: NovaSector/NovaSector#1937
Original PR: tgstation/tgstation#82291

About The Pull Request

Haloperidol has a pretty severe problem where it causes people to be endlessly stamcrit for minutes on end.
You can hit someone with 10 units and stamcrit them, every 5 units after or so usually results in another minute or two
of complete helplessness. It's bad. I've made it so Haloperidol will begin purging itself rapidly should the victim
fall helpless (Stamcrit), to combat endless wait times.

Why It's Good For The Game

Recently, i've abused (Don't take that LITERALLY) this feature to effectively stunlock people for minutes on end, it's very much NOT fun for everyone else.
This should shorten the wait times drastically, while still keeping haloperidol as an effective take-down reagent.
Pray this gets merged before everyone catches on to how overpowered Haloperidol currently is.

Changelog

🆑 hyperjll
balance: Haloperidol now purges 2 units per second of itself, should the victim have zero stamina. (Stamcrit)
/:cl:

* Haloperidol Purges Itself while you're Stamcrit (#82291)

## About The Pull Request

Haloperidol has a pretty severe problem where it causes people to be
endlessly stamcrit for minutes on end.
You can hit someone with 10 units and stamcrit them, every 5 units after
or so usually results in another minute or two
of complete helplessness. It's bad. I've made it so Haloperidol will
begin purging itself rapidly should the victim
fall helpless (Stamcrit), to combat endless wait times.

## Why It's Good For The Game

Recently, i've abused (Don't take that LITERALLY) this feature to
effectively stunlock people for minutes on end, it's very much NOT fun
for everyone else.
This should shorten the wait times drastically, while still keeping
haloperidol as an effective take-down reagent.
Pray this gets merged before everyone catches on to how overpowered
Haloperidol currently is.

## Changelog

:cl:
balance: Haloperidol now purges 2 units per second of itself, should the
victim have zero stamina. (Stamcrit)
/:cl:

---------

Co-authored-by: Aki Ito <[email protected]>

* Haloperidol Purges Itself while you're Stamcrit

---------

Co-authored-by: hyperjll <[email protected]>
Co-authored-by: Aki Ito <[email protected]>
@Iajret Iajret merged commit 8b143db into master Apr 12, 2024
26 checks passed
@Iajret Iajret deleted the upstream-mirror-1937 branch April 12, 2024 18:08
AnywayFarus added a commit that referenced this pull request Apr 12, 2024
Iajret pushed a commit that referenced this pull request Jun 6, 2024
… IGNORE] (#2848)

* Increase wildcard slots on grey and silver IDs [NO GBP] (#83697)

## About The Pull Request

Increases the amount of wildcard access slots on the grey and silver
IDs.

Grey: 2 > 4 common wildcard slots
Silver: 3 > 6 common wildcard slots, 1 > 2 command wildcard slots

## Why It's Good For The Game

This allows a wider range of ID changes to be performed by the HoP
without access to the trim printer or issue a second ID card. With the
amount of variation between slots that a particular trim has, this
allows for better ID customization while leaving the crewmember with
their originally assigned trim.

## Changelog

:cl: LT3
balance: Doubled number of assignable wildcard slots on grey ID cards
balance: Doubled number of assignable wildcard slots on silver ID cards
balance: Doubled number of assignable wildcard slots on agent/chameleon
ID cards
/:cl:

* Increase wildcard slots on grey and silver IDs [NO GBP]

---------

Co-authored-by: lessthanthree <[email protected]>
Co-authored-by: NovaBot13 <[email protected]>
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3 participants