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[MIRROR] Reverts 82333 #2850

Merged
merged 1 commit into from
Apr 12, 2024
Merged

[MIRROR] Reverts 82333 #2850

merged 1 commit into from
Apr 12, 2024

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Mirrored on Nova: NovaSector/NovaSector#1939
Original PR: tgstation/tgstation#82608

About The Pull Request

#82333

I was mistaken

The inconsistent indentation warnings are killing me

I tried

Why It's Good For The Game

Developer sanity

* Reverts 82333 (#82608)

## About The Pull Request
#82333 

I was mistaken

The inconsistent indentation warnings are killing me

I tried
## Why It's Good For The Game
Developer sanity

* Reverts 82333

---------

Co-authored-by: Jeremiah <[email protected]>
@Iajret Iajret merged commit 0c9b566 into master Apr 12, 2024
26 checks passed
@Iajret Iajret deleted the upstream-mirror-1939 branch April 12, 2024 18:09
Iajret pushed a commit that referenced this pull request Jun 6, 2024
…DB IGNORE] (#2850)

* Sentient mobs can slowly subtract slime stacks by shaking (#83471)

## About The Pull Request

Closes #82746
PR #77569 replaced the clone damage inflicted by slimes with a lingering
damage over time effect which can be removed with water.
This is all well and good for humans who can spray themselves with fire
extinguishers, showers, or sinks... but most other mobs are not actually
capable of opearating any form of equipment which can make them wet.

This PR allows you to click on the debuff icon to shake the slime off
slowly over time (15 seconds to fully remove the debuff).
This is slower than the recovery time when wet.

Dogs, Cats, and by extension, Felinids are better at removing slime
because of their self-cleaning prowess (they're always licking weird
stuff off themselves). This is rarely helpful if you're not a Felinid,
because almost all cats and dogs have so little health that they will
hit the minimum health threshold and lose the debuff anyway by the time
they would be done.
In the very niche circumstance that a sentient wolf is attacked by a
slime they will appreciate this bonus.

## Why It's Good For The Game

This was a replacement for slimes inflicting clone damage (I am not sure
this even did anything for most simple mobs?) but essentially turned
slimes into an automatic death sentence for most forms of mob without
hands.
Technically the slime debuff cannot kill you and stops if you are under
10 HP, but this is small consolation for most of these mobs which cannot
heal themselves either.

You are still probably going to take between 30-60 damage during the 15
seconds of removing slime from your body.

## Changelog

:cl:
balance: Corrosive slime left behind after a slime fails to eat you can
be scraped off with your hands, or shaken off in some other way, by
clicking on the debuff. This is slower and less effective than washing
it off using water.
/:cl:

* Sentient mobs can slowly subtract slime stacks by shaking

---------

Co-authored-by: Jacquerel <[email protected]>
Co-authored-by: NovaBot13 <[email protected]>
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3 participants