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[MIRROR] [MODULAR] Adds *esigh, for exasperated sighing (With sounds) #2864

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merged 1 commit into from
Apr 13, 2024

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Original PR: NovaSector/NovaSector#1851

About The Pull Request

Title.

keys are *esigh and *eisghs.

"[x] lets out an exasperated sigh."

How This Contributes To The Nova Sector Roleplay Experience

*sigh doesnt actually sound like a proper sigh, lets be real. Nobody sighs like that most of the time. *esigh is actually a much more realistic sigh.

See proof of testing for sounds.

Proof of Testing

Screenshots/Videos
2024-04-06.21-24-54.mp4

Changelog

🆑 nikothedude
add: *esigh, for exasperated sighing
/:cl:

@ReezeBL ReezeBL merged commit 0f5aa0b into master Apr 13, 2024
26 checks passed
@ReezeBL ReezeBL deleted the upstream-mirror-1851 branch April 13, 2024 12:59
AnywayFarus added a commit that referenced this pull request Apr 13, 2024
Iajret pushed a commit that referenced this pull request Jun 6, 2024
…ORE] (#2864)

* Fixes tool-based flashes being stuck at intensity 1 (#83703)

## About The Pull Request
A long-old bug due to the use of `min(flash_strength, 1)`. The intention
was clearly to have the flash be *at least* level 1, because
flash_strength defaults to nothing but can be set to 2. However,
`min(x,y)` uses the lowest value, making it always return 1. So we
change it to `max()`.
## Why It's Good For The Game
Bugfix. Sunglasses users cope.
## Changelog
:cl:
fix: Tool-based flashes (read: from welders) are no longer incorrectly
locked at flash level 1. Wear proper PPE!
/:cl:

* Fixes tool-based flashes being stuck at intensity 1

---------

Co-authored-by: zxaber <[email protected]>
Co-authored-by: NovaBot13 <[email protected]>
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3 participants