[MIRROR] Gives shadow walk a new, spookier, and shorter sound effect that no longer ignores walls #2929
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Mirrored on Nova: NovaSector/NovaSector#2027
Original PR: tgstation/tgstation#82689
About The Pull Request
This gives shadow walk a snazzy new sound effect for entering/exiting jaunt.
2024-04-15.18-03-51.mp4
This also has the sounds it plays no longer passes through walls.
Why It's Good For The Game
The ethereal_entrance/exit sound effects are drawn out, and pretty grating. They work for the other jaunts they're used for because a jaunt typically lasts longer than the sound itself. Nightmares are frequently dancing in and out of jaunt, and the sound effects for entering/exiting tend to overlap. It gets loud and annoying really fast.
This sound effect is quicker, spookier, and more distinct.
As for making the sound not ignore walls, I think it's pretty dumb how easy it is to detect the spooky scary shadow antag just by sitting in your department. It takes a lot of the initial fear and paranoia they have the potential for is wasted when Joe Geneticist can hear them messing around in their territory without having to leave their chair.
Changelog
🆑 Rhials
sound: Nightmare has a new sound effect for entering/exiting shadow jaunt. It also no longer can be heard through walls.
/:cl: