[MIRROR] Re-enables borg resizing for Tall/Wide with more aggressive limits #2944
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Original PR: NovaSector/NovaSector#1687
About The Pull Request
The removal a while back was met with almost negatives across the board from borg players, so i'm re-introducing it but with more reasonable size changes.
Wide Borgs (Quadsborgs):
Ironically the quads had the opposite issue that tallborgs had where the small difference made them have really weird pixel bars show up.
Ordering in the pictures are top to bottom: Expand | Normal | Shrink
Tall Borgs (Nikas/Nikos/Mekas/CATTES):
The scalers going on the Y axes give a much harsher and more dramatic change than the X axis like wides have, and given they're already fairly tall we're going to go with a tamer but still fairly noticable sprite difference.
Small_trait borgs (Default/Borgi)
Ordering in the pictures are left to right: Shrink | Normal | Expand
Other angles/with HUDS
How This Contributes To The Nova Sector Roleplay Experience
We have some rather dramatic size options now, from Oversized to dwarf, this brings back the ability to at-a-glance differentiate borgs who share the same skin within a shift if they choose to use one of these options.
Proof of Testing
Screenshots/Videos
See DescriptionChangelog
🆑 Zergspower
qol: re-enabled Borg Resizing for wide and tall borgs
/:cl: