[MIRROR] immortal heart attack fix #2953
Merged
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Mirrored on Nova: NovaSector/NovaSector#2069
Original PR: tgstation/tgstation#82738
About The Pull Request
cybernetic hearts no longer permanently break when you die, as they would try to restart after you get revived but then the proc to stop the heart attack would get early returned because the heart is immune to heart attacks
Why It's Good For The Game
having to explode to revive because of surplus heart seems like a bug
Changelog
🆑 TheRyeGuyWhoWillNowDie
fix: being revived with a cyber-heart now properly restarts the cyber heart
/:cl: