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[MIRROR] Nuts #2991

Merged
merged 1 commit into from
Apr 25, 2024
Merged

[MIRROR] Nuts #2991

merged 1 commit into from
Apr 25, 2024

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Steals-The-PRs
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Original PR: NovaSector/NovaSector#1795

About The Pull Request

Adds the ability to crack nuts

How This Contributes To The Nova Sector Roleplay Experience

Uhhhhhhhhh it's funny

Proof of Testing

Screenshots/Videos

Untitled

Changelog

🆑 tf-4
add: You can now punch people in the nuts.
/:cl:

* adds nut cracking

* minor tweaks

* newline

* I forgotted to add th the

* add synth + anaesthetised interactions

* minor wording tweaks and a new define

* more defines to pre-empt Golden hitting MY nuts

* grgragghhhh

* Update modular_nova/modules/nut_shot/human.dm
@mogeoko mogeoko merged commit f590e82 into master Apr 25, 2024
27 checks passed
@mogeoko mogeoko deleted the upstream-mirror-1795 branch April 25, 2024 17:35
AnywayFarus added a commit that referenced this pull request Apr 25, 2024
Iajret pushed a commit that referenced this pull request Jun 12, 2024
…own [MDB IGNORE] (#2991)

* Fix Enviro suit lights staying on when welder visor is put down (#83858)

## About The Pull Request
Adds a missing `set_light_on(FALSE)` to `adjust_visor`

## Why It's Good For The Game
The head light is not supposed to be able to be on when the visor is
down. The helmet model would show an off light but still continue to
produce light if the welding visor was put on when the light was on.
fix #45882 

## Changelog
:cl: Goat
fix: Enviro suit lights no longer stay on when the welding visor is
activated.
/:cl:

* Fix Enviro suit lights staying on when welder visor is put down

---------

Co-authored-by: Goat <[email protected]>
Co-authored-by: NovaBot13 <[email protected]>
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3 participants