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[MIRROR] Spider Infestation Balance Rebalance Expansion Part 2 #360

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merged 1 commit into from
Oct 31, 2023

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Mirrored on Skyrat: Skyrat-SS13/Skyrat-tg#24678
Original PR: tgstation/tgstation#78705

About The Pull Request

Balances

  1. Spiders now slow down equivalent to their health
  2. Tarantulas can no longer put web passages or solid webs and destroy walls outside of charge attack
  3. Young spiders now cant pull objects do to being too weak and become slower outside of webs as they should be
  4. Makes pneumatic airlock seal unable to be destroyed by spiders
  5. All Broodmother eggs now have a cooldown timer
    Normal Eggs: 20 seconds
    Abnormal Eggs: 180 Seconds
    Enriched Eggs: 60 seconds

Expansions

  1. Added a new abnormal egg category
  2. Broodmothers can now lay abnormal eggs
  3. 2 new spiders added
  4. A new web type: Reflective silk screen

Breacher

dreamseeker_HmjGZdlh5l
dreamseeker_xvfmLDa8tX
image

  • Low damaging with High wound bonuses meant to debilitate enemies to take ground for the nest

  • Has the ability to breach areas by destroying walls with menson vision to map out strategic breachings

  • Immune to harsh environments with the ability to lay solid webs to protect the nest environment

  • Can send in warnings for the entire nest to hear

Will Help the nest get out of being closed off by small construction attempts and fix some space breaches plus some back up by making enemies slower and scarring them off with some bloodloss

Tank

image
image

  • Extremely low damaging build to absorb damage to hold ground for the nest
  • With the ability to lay down silk screen reflectors to protect the nest from missile attacks
  • Can heal itself at a slow rate

Will provide great support to keep the nest at bay from range attacks at some extent and act as a damage absorber in dier situations

Abnormal Eggs

YsCgX09
EuKT8zN

  • They can only be made once every 180 Seconds
  • Hold the two new spider types

Why It's Good For The Game

New spiders to contribute to the general spider antag team dynamic, balances for spiders are always good making them funner to play against and bringing up challenges on their gameplay making them act less like murdering simple mobs and more like an actual nest trying to survive in the station.

How?

  1. Cooldown egg laying: broodmothers now have to be more strategic on where they place their eggs with an average of 3 eggs per minute per broodmother
  2. Spider slowdown on damage: Spiders now will become slower the longer they stay out of the nest in battle making them have to retreat back to the nest shortening their time out murdering giving incentives to expand the nest
  3. Spider More Brute Damage: Gives a reason to use melee against spiders although more dangerous it gives more reward due to the higher damage outputs since spiders are pretty much big bugs with delicate bodies no bones no good structural consistency equal more damage to blunt attacks
  4. Tarantula Nerfs: Tarantulas shouldnt be able to destroy this many walls at this rate and be able to lay so many defensive webs I don't know why they had this abilities but their strong enough as is

Changelog

🆑 SethLafuente
add: Added Abnormal Eggs
add: Added Two new spiders
del: Some Tarantula abilities
balance: Spiders speed are now connected to health
balance: Spiders now take more brute damage
balance: All egg laying now has a cooldown
/:cl:

…GNORE] (#24678)

* Spider Infestation Balance Rebalance Expansion Part 2 (#78705)

## About The Pull Request
Balances
1. Spiders now slow down equivalent to their health
2. Tarantulas can no longer put web passages or solid webs and destroy
walls outside of charge attack
3. Young spiders now cant pull objects do to being too weak and become
slower outside of webs as they should be
4. Makes pneumatic airlock seal unable to be destroyed by spiders
5. All Broodmother eggs now have a cooldown timer
Normal Eggs: 20 seconds
Abnormal Eggs: 180 Seconds
Enriched Eggs: 60 seconds

Expansions

1. Added a new abnormal egg category
2. Broodmothers can now lay abnormal eggs
3. 2 new spiders added
6. A new web type: Reflective silk screen
# Breacher

![dreamseeker_HmjGZdlh5l](https://github.com/tgstation/tgstation/assets/84478872/de957cd4-74d1-4df1-b8d7-69d7b07cdc88)

![dreamseeker_xvfmLDa8tX](https://github.com/tgstation/tgstation/assets/84478872/b8b9238b-b31d-4c3b-9483-00cbdc827cc6)

![image](https://github.com/tgstation/tgstation/assets/84478872/df46b478-a1e1-4743-bc56-9c5821e0aac0)

- Low damaging with High wound bonuses meant to debilitate enemies to
take ground for the nest

- Has the ability to breach areas by destroying walls with menson vision
to map out strategic breachings

- Immune to harsh environments with the ability to lay solid webs to
protect the nest environment

- Can send in warnings for the entire nest to hear

Will Help the nest get out of being closed off by small construction
attempts and fix some space breaches plus some back up by making enemies
slower and scarring them off with some bloodloss

# Tank

![image](https://github.com/tgstation/tgstation/assets/84478872/f4abe473-3593-40af-afd4-99c74cf83d46)

![image](https://github.com/tgstation/tgstation/assets/84478872/203a3b6a-9b8d-4d1f-ade8-cd67b50383ba)

- Extremely low damaging build to absorb damage to hold ground for the
nest
- With the ability to lay down silk screen reflectors to protect the
nest from missile attacks
- Can heal itself at a slow rate

Will provide great support to keep the nest at bay from range attacks at
some extent and act as a damage absorber in dier situations
# Abnormal Eggs

![YsCgX09](https://github.com/tgstation/tgstation/assets/84478872/b5da467c-9fc0-4581-bb18-47f9bf5bc9ee)

![EuKT8zN](https://github.com/tgstation/tgstation/assets/84478872/f8b0d652-14c8-4e11-92ee-d43d9eedfd77)

- They can only be made once every 180 Seconds
- Hold the two new spider types

## Why It's Good For The Game
New spiders to contribute to the general spider antag team dynamic,
balances for spiders are always good making them funner to play against
and bringing up challenges on their gameplay making them act less like
murdering simple mobs and more like an actual nest trying to survive in
the station.

How?

1. **Cooldown egg laying:** broodmothers now have to be more strategic
on where they place their eggs with an average of 3 eggs per minute per
broodmother
2. **Spider slowdown on damage:** Spiders now will become slower the
longer they stay out of the nest in battle making them have to retreat
back to the nest shortening their time out murdering giving incentives
to expand the nest
3. **Spider More Brute Damage:** Gives a reason to use melee against
spiders although more dangerous it gives more reward due to the higher
damage outputs since spiders are pretty much big bugs with delicate
bodies no bones no good structural consistency equal more damage to
blunt attacks
4. **Tarantula Nerfs:** Tarantulas shouldnt be able to destroy this many
walls at this rate and be able to lay so many defensive webs I don't
know why they had this abilities but their strong enough as is

## Changelog
:cl:
add: Added Abnormal Eggs
add: Added Two new spiders
del: Some Tarantula abilities
balance: Spiders speed are now connected to health
balance: Spiders now take more brute damage
balance: All egg laying now has a cooldown
/:cl:

---------

Co-authored-by: Jacquerel <hnevard@ gmail.com>

* Spider Infestation Balance Rebalance Expansion Part 2

---------

Co-authored-by: Hoolny <[email protected]>
Co-authored-by: Jacquerel <hnevard@ gmail.com>
@Iajret Iajret merged commit 580c5f2 into master Oct 31, 2023
24 checks passed
@Iajret Iajret deleted the upstream-mirror-24678 branch October 31, 2023 17:56
AnywayFarus added a commit that referenced this pull request Oct 31, 2023
Iajret pushed a commit that referenced this pull request Jan 12, 2024
* The BEEF

* Swaps opfor guide button icon
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3 participants