Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

[TM ONLY] Фиксим эксплойт рынка, пока это не сделано на ТГ? #456

Closed
wants to merge 3 commits into from

Conversation

Iajret
Copy link
Collaborator

@Iajret Iajret commented Nov 5, 2023

О Pull Request

Бла-бла-бла, отрицательные числа при экспорте. Меняет формулу экспорта и она теперь не должна вызывать экспоненциальное увеличение цены.

Как это может улучшит/повлиять на игровой процесс/ролевую игру

Рыночек весёлый. Рыночек без эксплойтов - чуть менее весёлый, но всё же.

Доказательства тестирования

Скриншоты/Видео смысл тест-мержа это и проверить.

Changelog

Copy link
Contributor

This PR has been inactive for long enough to be automatically marked as stale. This means it is at risk of being auto closed in ~ 7 days, please address any outstanding review items and ensure your PR is finished, if these are all true and you are auto-staled anyway, you need to actively ask maintainers if your PR will be merged. Once you have done any of the previous actions then you should request a maintainer remove the stale label on your PR, to reset the stale timer. If you feel no maintainer will respond in that time, you may wish to close this PR youself, while you seek maintainer comment, as you will then be able to reopen the PR yourself.

@github-actions github-actions bot added the Stale label Nov 13, 2023
@Iajret Iajret removed the Stale label Nov 13, 2023
@Iajret Iajret closed this Nov 19, 2023
@Iajret Iajret deleted the beerja-not-gone branch November 19, 2023 08:46
Iajret pushed a commit that referenced this pull request Jan 14, 2024
…gain (#456)

* Fixes Rat King's Abilities To No Longer Require Two Clicks Again (#80911)

## About The Pull Request

This PR fixes Rat King's abilities to no longer require clicking twice
(once on the ability button, once somewhere in the world space), instead
bringing them back to their original behavior of just needing to click
once on the ability button to activate them.

## Why It's Good For The Game

Fixes the abilities to return to their original activation behavior.
Pretty sure it was a mistake to not have click_to_activate set to FALSE
when the abilities got ported over to mob_cooldown actions, especially
since these abilities don't have any sort of aiming component to them.

## Changelog
:cl:
fix: Rat King's abilities no longer require the user to click twice in
order to activate them.
/:cl:

* Fixes Rat King's Abilities To No Longer Require Two Clicks Again

---------

Co-authored-by: IndieanaJones <[email protected]>
Co-authored-by: NovaBot <[email protected]>
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

1 participant