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Mirrored on Skyrat: Skyrat-SS13/Skyrat-tg#24956
Original PR: tgstation/tgstation#79625
About The Pull Request
Thanks to @ moocowswag 's gimmick I learned that overclock can be set to cycle without overheating when you use an assembly with timer. So essentially it's a free movespeed buff with no downsides.
Now the mech gains additional heat depending on it's movedelay, the faster - the shorter the overclock duration. And the gain is no longer equal the cooling speed, so you can't set it to cycle and forget.
Why It's Good For The Game
It was an oversight, Ripley and Clarke too strong, while being low tier mechs.
Changelog
🆑 MTandi
balance: Mech overclock coefficient is down to 1.25 from the default 1.5 for Ripley and Clarke.
balance: Mech overclock heating now scales with movespeed, higher speed - faster overheat.
/:cl: