[MIRROR] Fixes handle_bodyparts running needlessly when stat == DEAD #630
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Mirrored on Skyrat: Skyrat-SS13/Skyrat-tg#25010
Original PR: tgstation/tgstation#79716
About The Pull Request
What it says on the tin. I just noticed this now by chance: when I was doing my damage refactor and removing some deprecated code I accidentally moved the indentation up for
handle_bodyparts()
. This proc only has to be called on live mobs so this is adding unneeded overhead.This PR just shifts the indentation of
handle_bodyparts()
back to being under the else block, where it belongs.Why It's Good For The Game
Less redundant proc calls.
Changelog
Nothing player facing.