[MIRROR] Blueshift - Let's try to get rid of those crashes #652
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Original PR: Skyrat-SS13/Skyrat-tg#24978
About The Pull Request
This PR doesnt change any room designs as i'm hoping the changes i did make resolve the issues we're having. It removes thousands of VV'd tiles and decals and replaces them with their proper alternative. It also gets rid of the many 1 tile decal bukkake's when i found them including the dark tiles that are overlayed with the light decal making them just a grey tile...
Players probably wont really notice a large difference except in maybe security where the decals were cut back a large bit, mainly the walkways are goin for a 1-stripe vibe to see how that plays out visually.
And while an empty local server doesnt do much to compare to a live one, this change lowered the RAM usage by 150 MB, closer to what Icebox uses by about a 200 MB difference
Edit: after the repiping of atmos it now uses less RAM than Icebox
How This Contributes To The Skyrat Roleplay Experience
Hopefully let's the server RP again
Proof of Testing
Screenshots/Videos
I'd just have to screenshot the entire map given i went through every area and redid the decals and removed over a thousand of them.
However the below is validating the airless variants are working appropriately.
Changelog
🆑 Zergspower
fix: fixes the mass-decal and VV's in Blueshift - additionally repipes the entire map to reduce its size
/:cl: