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[MIRROR] Cybernetic brains for androids #660

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merged 1 commit into from
Nov 16, 2023
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Mirrored on Skyrat: Skyrat-SS13/Skyrat-tg#25034
Original PR: tgstation/tgstation#79421

About The Pull Request

A while ago, androids were changed to have robotic eyes and ears rather than organic ones, for obvious reasons. But androids still have one organic organ left; the brain. This PR adds a new cybernetic brain organ, currently only used by androids. It has most of the benefits of robotic organs, such as not rotting, but it also has the drawbacks, like being unaffected by chemicals (mannitol being the big one) and being somewhat vulnerable to EMPs.

In terms of EMP vulnerability, the brains are pretty safe. They take 10 brain damage per light EMP, capped at 20 total brain damage. They take 20 damage from each heavy EMP, capped at 100 total. This should allow for EMPs to be debilitating without making them lethal when spammed.

Normal brains can be repaired by pouring mannitol over them, but obviously this doesn't make sense for robotic brains. Instead, you can use a multitool to repair removed robot brains. I'm still workshopping ways to repair the brain without totally removing it. I had an idea for new cybernetic organ repair surgeries, but it would also make more sense to put all that in a separate PR.

Here is a picture of the new brain, with a normal brain for comparison:

brainpic

Why It's Good For The Game

The robotic species should actually have entirely robotic parts, and other people might come up with cool uses for this that I haven't thought of.

Changelog

🆑 GPeckman
add: Androids now have robotic brains instead of organic brains.
/:cl:

* Cybernetic brains for androids (#79421)

## About The Pull Request

A while ago, androids were changed to have robotic eyes and ears rather
than organic ones, for obvious reasons. But androids still have one
organic organ left; the brain. This PR adds a new cybernetic brain
organ, currently only used by androids. It has most of the benefits of
robotic organs, such as not rotting, but it also has the drawbacks, like
being unaffected by chemicals (mannitol being the big one) and being
somewhat vulnerable to EMPs.

In terms of EMP vulnerability, the brains are pretty safe. They take 10
brain damage per light EMP, capped at 20 total brain damage. They take
20 damage from each heavy EMP, capped at 100 total. This should allow
for EMPs to be debilitating without making them lethal when spammed.

Normal brains can be repaired by pouring mannitol over them, but
obviously this doesn't make sense for robotic brains. Instead, you can
use a multitool to repair removed robot brains. I'm still workshopping
ways to repair the brain without totally removing it. I had an idea for
new cybernetic organ repair surgeries, but it would also make more sense
to put all that in a separate PR.

Here is a picture of the new brain, with a normal brain for comparison:

![brainpic](https://github.com/tgstation/tgstation/assets/21979502/3b32e839-8670-4e8a-9c07-fb8f062879f2)

## Why It's Good For The Game

The robotic species should actually have entirely robotic parts, and
other people might come up with cool uses for this that I haven't
thought of.
## Changelog
:cl:
add: Androids now have robotic brains instead of organic brains.
/:cl:

* Cybernetic brains for androids

---------

Co-authored-by: GPeckman <[email protected]>
@AstraFarera
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Can it be placed into an AI block? Cause circuitboard can not..

@Iajret Iajret merged commit 8d28706 into master Nov 16, 2023
24 checks passed
@Iajret Iajret deleted the upstream-mirror-25034 branch November 16, 2023 09:44
AnywayFarus added a commit that referenced this pull request Nov 16, 2023
Iajret pushed a commit that referenced this pull request Feb 18, 2024
…machine or don't need your heart (#660)

* later

* oopsies!

* fixes some other stuff, tweaks the filter some

* that filter stuff did NOT change anything

* actually fixes twitch's overlay animation

* fixes it for real for real this time

* Update modular_nova/modules/deforest_medical_items/code/chemicals/twitch.dm

Co-authored-by: Bloop <[email protected]>

* Update modular_nova/modules/deforest_medical_items/code/chemicals/twitch.dm

Co-authored-by: Bloop <[email protected]>

* Update modular_nova/modules/deforest_medical_items/code/chemicals/twitch.dm

Co-authored-by: Bloop <[email protected]>

* Update modular_nova/modules/deforest_medical_items/code/chemicals/twitch.dm

Co-authored-by: Bloop <[email protected]>

---------

Co-authored-by: Bloop <[email protected]>
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4 participants