Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

[MIRROR] Nukie Aliases and Some Hairspray #708

Merged
merged 1 commit into from
Nov 19, 2023
Merged

Conversation

Steals-The-PRs
Copy link
Collaborator

Mirrored on Skyrat: Skyrat-SS13/Skyrat-tg#25097
Original PR: tgstation/tgstation#79653

About The Pull Request

Nuclear operatives now receive an alias for their first name, instead of a default human name. This alias is randomly selected, or can be set in your name preferences.

image

This does not affect Operative Leaders selecting the team's last name. This means that operative names are now "[Alias chosen by player] [Team name chosen by leader]".

There is a list of default aliases, in case no alias has been selected. I randomly came up with a bunch of stuff from the top of my head and put it in a text file. If you think of something better, choose it yourself!

OH, ALSO:

There's some hair dye in the Firebase dorms now. Useful if you want to further differentiate between your Operative/Crew characters, or just look pretty.

Why It's Good For The Game

No longer shall nukies be "your character but with a different name". Now you can give yourself a bit more identity instead of just a random name.

More customization options means more opportunities for people doing interesting stuff, and to branch away from the beaten path of boring meta strats.

Changelog

🆑 Rhials
add: Nuclear Operatives, in an attempt to appeal to the more "tacticool" members of their cause, have begun using callsigns to designate themselves. Check your preferences to set your Operative Alias!
qol: At the request of the more vain members of the cause, hair dye has been added to the Operative Firebase dorms.
/:cl:

* Nukie Aliases and Some Hairspray (#79653)

## About The Pull Request

Nuclear operatives now receive an alias for their first name, instead of
a default human name. This alias is randomly selected, or can be set in
your name preferences.

![image](https://github.com/tgstation/tgstation/assets/28870487/2584b625-4668-4738-a662-8205476fac2f)

This does not affect Operative Leaders selecting the team's last name.
This means that **operative names are now "[Alias chosen by player]
[Team name chosen by leader]".**

There is a list of default aliases, in case no alias has been selected.
I randomly came up with a bunch of stuff from the top of my head and put
it in a text file. If you think of something better, choose it yourself!

**OH, ALSO:**

There's some hair dye in the Firebase dorms now. Useful if you want to
further differentiate between your Operative/Crew characters, or just
look pretty.
## Why It's Good For The Game

No longer shall nukies be "your character but with a different name".
Now you can give yourself a bit more identity instead of just a random
name.

More customization options means more opportunities for people doing
interesting stuff, and to branch away from the beaten path of boring
meta strats.
## Changelog
:cl: Rhials
add: Nuclear Operatives, in an attempt to appeal to the more "tacticool"
members of their cause, have begun using callsigns to designate
themselves. Check your preferences to set your Operative Alias!
qol: At the request of the more vain members of the cause, hair dye has
been added to the Operative Firebase dorms.
/:cl:

* Nukie Aliases and Some Hairspray

---------

Co-authored-by: Rhials <[email protected]>
@Iajret Iajret merged commit b0a1fcd into master Nov 19, 2023
24 checks passed
@Iajret Iajret deleted the upstream-mirror-25097 branch November 19, 2023 09:56
AnywayFarus added a commit that referenced this pull request Nov 19, 2023
Iajret pushed a commit that referenced this pull request Jan 31, 2024
* Fixes some issues with slime feeding (#81166)

## About The Pull Request

Using feed while feeding on someone will now unbuckle you rather than
prompt you to buckle to someone else like it's supposed to
The list of people to buckle to no longer includes dead people (which is
beneficial for the last fix)
If there's only one person to buckle to then it will skip the UI and eat
that person.

## Why It's Good For The Game

Fixes to slime.

## Changelog

:cl:
fix: Slimes using Feed while buckled now stops feeding.
fix: Slimes are no longer prompted to feed off of dead people.
fix: Slimes that can only feed onto one person now immediately feeds off
of them.
/:cl:

---------

Co-authored-by: Ghom <[email protected]>

* Fixes some issues with slime feeding

---------

Co-authored-by: John Willard <[email protected]>
Co-authored-by: Ghom <[email protected]>
ReezeBL pushed a commit that referenced this pull request Feb 6, 2024
* Fixes some issues with slime feeding (#81166)

## About The Pull Request

Using feed while feeding on someone will now unbuckle you rather than
prompt you to buckle to someone else like it's supposed to
The list of people to buckle to no longer includes dead people (which is
beneficial for the last fix)
If there's only one person to buckle to then it will skip the UI and eat
that person.

## Why It's Good For The Game

Fixes to slime.

## Changelog

:cl:
fix: Slimes using Feed while buckled now stops feeding.
fix: Slimes are no longer prompted to feed off of dead people.
fix: Slimes that can only feed onto one person now immediately feeds off
of them.
/:cl:

---------



* Fixes some issues with slime feeding

---------

Co-authored-by: NovaBot <[email protected]>
Co-authored-by: John Willard <[email protected]>
Co-authored-by: Ghom <[email protected]>
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

Successfully merging this pull request may close these issues.

3 participants