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[MIRROR] Updates the Mafia UI #801

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Nov 24, 2023
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7 changes: 7 additions & 0 deletions code/modules/mafia/controller_ui.dm
Original file line number Diff line number Diff line change
Expand Up @@ -29,6 +29,8 @@
if(turn)
data["turn"] = " - Day [turn]"

if(phase == MAFIA_PHASE_JUDGEMENT)
data["person_voted_up_ref"] = REF(on_trial)
if(phase == MAFIA_PHASE_SETUP)
data["lobbydata"] = list()
for(var/key in GLOB.mafia_signup + GLOB.mafia_bad_signup + GLOB.pda_mafia_signup)
Expand All @@ -41,8 +43,10 @@
data["timeleft"] = next_phase_timer ? timeleft(next_phase_timer) : 0

var/datum/mafia_role/user_role = get_role_player(user)

if(user_role)
data["user_notes"] = user_role.written_notes
data["player_voted_up"] = (user_role == on_trial)
var/list/ui_messages = list()
for(var/i = user_role.role_messages.len to 1 step -1)
ui_messages.Add(list(list(
Expand All @@ -56,6 +60,9 @@
player_info["name"] = role.body.real_name
player_info["ref"] = REF(role)
player_info["alive"] = role.game_status == MAFIA_ALIVE
player_info["role_revealed"] = FALSE
if(role.role_flags & ROLE_REVEALED)
player_info["role_revealed"] = role.name
player_info["possible_actions"] = list()

if(user_role) //not observer
Expand Down
32 changes: 22 additions & 10 deletions tgui/packages/tgui/interfaces/MafiaPanel.tsx
Original file line number Diff line number Diff line change
Expand Up @@ -16,6 +16,7 @@ type RoleInfo = {

type PlayerInfo = {
name: string;
role_revealed: string;
is_you: BooleanLike;
ref: string;
alive: string;
Expand Down Expand Up @@ -49,11 +50,13 @@ type MafiaData = {
is_observer: boolean;
all_roles: string[];
admin_controls: boolean;
person_voted_up_ref: string;
player_voted_up: BooleanLike;
};

export const MafiaPanelData = (props, context) => {
const { act, data } = useBackend<MafiaData>(context);
const { phase, roleinfo, admin_controls, messages } = data;
const { phase, roleinfo, admin_controls, messages, player_voted_up } = data;
const [mafia_tab, setMafiaMode] = useLocalState(
context,
'mafia_tab',
Expand Down Expand Up @@ -90,7 +93,7 @@ export const MafiaPanelData = (props, context) => {
<Stack.Item>
<MafiaRole />
</Stack.Item>
{phase === 'Judgment' && (
{phase === 'Judgment' && !player_voted_up && (
<Stack.Item>
<MafiaJudgement />
</Stack.Item>
Expand Down Expand Up @@ -401,17 +404,20 @@ const MafiaJudgement = (props, context) => {
const { act, data } = useBackend(context);
return (
<Section title="Judgement">
<Flex justify="space-around">
<Flex>
<Button
icon="smile-beam"
content="INNOCENT!"
content="Innocent"
color="good"
onClick={() => act('vote_innocent')}
/>
<Box>It is now time to vote, vote the accused innocent or guilty!</Box>
<Button icon="angry" color="bad" onClick={() => act('vote_guilty')}>
GUILTY!
</Button>
<Button
icon="angry"
content="Guilty"
color="bad"
onClick={() => act('vote_guilty')}
/>
</Flex>
<Flex justify="center">
<Button icon="meh" color="white" onClick={() => act('vote_abstain')}>
Expand All @@ -424,16 +430,22 @@ const MafiaJudgement = (props, context) => {

const MafiaPlayers = (props, context) => {
const { act, data } = useBackend<MafiaData>(context);
const { players } = data;
const { players = [], person_voted_up_ref } = data;
return (
<Section fill scrollable title="Players">
<Flex direction="column" fill justify="space-around">
{players?.map((player) => (
<Flex.Item className="Section__title candystripe" key={player.ref}>
<Stack align="center">
<Stack.Item grow color={!player.alive && 'red'}>
<Stack.Item
grow
color={!player.alive && 'red'}
backgroundColor={
player.ref === person_voted_up_ref ? 'yellow' : null
}>
{player.name}
{player.is_you && ' (YOU)'} {!player.alive && '(DEAD)'}
{(!!player.is_you && ' (YOU)') ||
(!!player.role_revealed && ' - ' + player.role_revealed)}
</Stack.Item>
<Stack.Item>
{player.votes !== undefined &&
Expand Down
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