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[MIRROR] Changes dreaming variable on carbons to a trait #860

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merged 1 commit into from
Nov 28, 2023

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Mirrored on Skyrat: Skyrat-SS13/Skyrat-tg#25297
Original PR: tgstation/tgstation#79940

About The Pull Request

The documentation lied, it was a boolean that we only used in one file, so lets just make it a trait and cut down on how much scrolling the average person has to do when looking at carbon variables

Changelog

Does not concern players.

…E] (#25297)

* Changes `dreaming` variable on carbons to a trait (#79940)

## About The Pull Request

The documentation lied, it was a boolean that we only used in one file,
so lets just make it a trait and cut down on how much scrolling the
average person has to do when looking at carbon variables
## Changelog
Does not concern players.

* Changes `dreaming` variable on carbons to a trait

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Co-authored-by: san7890 <[email protected]>
@Iajret Iajret merged commit 1d0200e into master Nov 28, 2023
24 checks passed
@Iajret Iajret deleted the upstream-mirror-25297 branch November 28, 2023 23:39
Iajret pushed a commit that referenced this pull request Feb 9, 2024
* Health analyzer displays blood alcohol content (#81306)

## About The Pull Request

Health analyzer includes a blood alcohol content if the scanned target
is inebriated.

## Why It's Good For The Game

It's useful to know, sometimes their blood is filtered, stomach pumped,
but this effect will still be in action.

## Changelog

:cl: LT3
qol: Health analyzer will now display blood alcohol content
/:cl:

---------

Co-authored-by: san7890 <[email protected]>

* Health analyzer displays blood alcohol content

---------

Co-authored-by: lessthanthree <[email protected]>
Co-authored-by: san7890 <[email protected]>
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3 participants