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[MIRROR] Falling down a z-level while standing up can (occasionally) break your legs. Felinids will now always land on their feet (for better or for worse). #956

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merged 2 commits into from
Dec 5, 2023

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Mirrored on Skyrat: Skyrat-SS13/Skyrat-tg#25407
Original PR: tgstation/tgstation#80054

About The Pull Request

  • Falling down a z-level while standing up will apply the damage directly to your legs.

    • This damage has the chance of rolling wounds, so falling z-levels -> broken legs.
    • If you are lying down when you fall, the damage is spread through your body like normal.
  • Felinids who fall down a z-level while standing will always land on their feet.

    • Instead of being floored for 5 seconds / levels fallen, you will receive a slowdown for 2 seconds / levels fallen.
    • However, while they have cat reflexes, they do not have cat legs. Landing on your feet will deal additional damage.
      • For falling 1 z-level, this is ~18 damage (instead of ~12).
      • For 2 z-levels, this is ~50 damage (instead of ~32).
  • Cats (basic mobs) are capable of falling down z-levels without sustaining damage.

image

Why It's Good For The Game

Add some more depth to falling down. (No pun intended)

Rather than dropping down a level and walking it off after getting up, you might dislocate your leg.

Also adds some more species interactions. Felines might be able to give people the slip easier when dropping down into the undertram, thanks to their cat-ness.

Changelog

🆑 Melbert
add: Falling down a z-level while standing now damages your legs rather than your entire body. This also means falling down multiple z-s may rarely break your legs.
add: Felinids now land on their feet if they fall down a z-level while standing. This replaces the knockdown with a short slowdown, and also has the trade-off of causing more leg damage.
add: Cats can now fall z-levels without sustaining damage.
/:cl:

…break your legs. Felinids will now always land on their feet (for better or for worse). [MDB IGNORE] (#25407)

* Falling down a z-level while standing up can (occasionally) break your legs. Felinids will now always land on their feet (for better or for worse).

* This whole proc needs to be overridden??

* Update living.dm

* Delete human.dm

---------

Co-authored-by: MrMelbert <[email protected]>
Co-authored-by: Giz <[email protected]>
@Steals-The-PRs Steals-The-PRs added Mirroring conflict git cherry-pick во что-то уткнулся. Не ставить вручную, только для бота TG Mirror Feature labels Dec 3, 2023
@ReezeBL ReezeBL merged commit 4fe9f63 into master Dec 5, 2023
21 of 22 checks passed
@ReezeBL ReezeBL deleted the upstream-mirror-25407 branch December 5, 2023 07:11
AnywayFarus added a commit that referenced this pull request Dec 5, 2023
Iajret pushed a commit that referenced this pull request Feb 14, 2024
…called (#956)

* Reduces chat/audio spam when multiple ghost polls are being called (#81441)

## About The Pull Request

This slightly modifies the polling subsystem. The sound/chat popup for a
new role is now only given on the first "stack" of a role signup.

Let's say 3 loneops roll at once (ty admins), you'll still get the toast
popup for 3x loneop rolls, but you'll only get one text highlight in the
chat, and only one audio stinger.

Even if the first 2 loneops don't have anyone sign up for it, using the
text or toast signup options will still sign you up for the last roll as
it completes. This shouldn't make signing up any harder, just quieter.
## Why It's Good For The Game

Less spam in chat. Less headset-blasting audio bleeps. Cool!

Closes #80998.
## Changelog
:cl: Rhials
fix: Ghost role polls should spam you less when multiple of the same
roll occur in succession.
/:cl:

* Reduces chat/audio spam when multiple ghost polls are being called

---------

Co-authored-by: Rhials <[email protected]>
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4 participants