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Merge branch 'master' into Custom-Loadout-Overhaul
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SirSwagmeyer authored Nov 20, 2024
2 parents 3c9745c + 1b37040 commit 7c15838
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Showing 97 changed files with 6,302 additions and 4,729 deletions.
703 changes: 339 additions & 364 deletions _maps/map_files/Baltimore/baltimore_surface.dmm

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91 changes: 40 additions & 51 deletions _maps/map_files/Baltimore/baltimore_upperlevel.dmm
Original file line number Diff line number Diff line change
Expand Up @@ -414,18 +414,6 @@
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/turf/open/floor/wood_common/wood_common_light,
/area/f13/wasteland/city)
"atz" = (
/obj/mecha/combat/phazon/buggy/red/loaded,
/turf/open/floor/plating/rust{
sunlight_state = 1;
name = "rusted Docks"
},
/area/f13/Ocean)
"auj" = (
/turf/open/floor/wood_worn/wood_worn_light,
/area/f13/office)
Expand Down Expand Up @@ -3200,6 +3188,24 @@
icon_state = "common_light1"
},
/area/f13/wasteland/town)
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layer = 20
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layer = 1;
anchored = 1
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/obj/structure/sign/poster/official/fruit_bowl{
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/obj/machinery/computer/card/town/locust{
dir = 4
},
/turf/open/floor/wood_common/wood_common_light,
/area/f13/office)
"cVG" = (
/obj/structure/chair/wood{
dir = 4
Expand Down Expand Up @@ -6412,21 +6418,6 @@
},
/turf/open/floor/wood_fancy,
/area/f13/ruins)
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/obj/structure/sign/poster/official/fruit_bowl{
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/turf/open/floor/wood_common/wood_common_light,
/area/f13/office)
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/obj/structure/filingcabinet,
/obj/structure/filingcabinet{
Expand Down Expand Up @@ -8708,10 +8699,6 @@
},
/turf/open/floor/plating/rust,
/area/f13/outpost)
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/area/f13/brotherhood)
"iau" = (
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/obj/structure/chair/stool/bronze,
Expand Down Expand Up @@ -11454,13 +11441,6 @@
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/area/f13/building)
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/turf/open/floor/plasteel/f13/vault_floor/yellow/side,
Expand Down Expand Up @@ -16432,6 +16412,10 @@
/obj/machinery/mineral/wasteland_vendor/pipboy,
/turf/open/indestructible/ground/outside/roof,
/area/f13/wasteland/town)
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/area/f13/brotherhood)
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/obj/structure/cargocrate{
icon_state = "cargocrate3";
Expand Down Expand Up @@ -21243,13 +21227,6 @@
/obj/structure/simple_door/repaired,
/turf/open/floor/wood_mosaic,
/area/f13/building)
"tSN" = (
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"tSR" = (
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/obj/effect/decal/cleanable/blood/gibs/human/down,
Expand Down Expand Up @@ -24579,6 +24556,11 @@
icon_state = "housewood2"
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/area/f13/brotherhood)
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/area/f13/wasteland/city)
"wYO" = (
/obj/structure/table,
/obj/item/clothing/head/wizard/fake,
Expand Down Expand Up @@ -25566,6 +25548,13 @@
},
/turf/open/floor/wood_mosaic,
/area/f13/building)
"xUS" = (
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/turf/open/floor/plasteel/f13/vault_floor/misc/vault1{
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sunlight_state = 1
},
/area/f13/building)
"xVD" = (
/obj/machinery/light/small{
dir = 1;
Expand Down Expand Up @@ -51179,7 +51168,7 @@ gqr
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ssg
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Expand Down Expand Up @@ -58093,7 +58082,7 @@ tTD
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tSN
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him
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ijz
Expand Down Expand Up @@ -60144,7 +60133,7 @@ tTD
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atz
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tTD
eqV
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Expand Down Expand Up @@ -73037,7 +73026,7 @@ mMI
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qKK
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fUX
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Expand Down Expand Up @@ -74538,7 +74527,7 @@ hhc
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xHm
Expand Down Expand Up @@ -90292,7 +90281,7 @@ eiy
dWw
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Expand Down
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