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Small fixes.
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- Bloodstone techlevel set to neolithic.
- Palestone techlevel set to neolithic.
- Blessing invocation should use the coloured short name.
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FoxWithAShotgun committed Mar 16, 2020
1 parent bfe2883 commit 99c1ef8
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Showing 6 changed files with 3 additions and 3 deletions.
Binary file modified 1.1/Assemblies/ReviaRace.dll
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2 changes: 1 addition & 1 deletion 1.1/Defs/MiscItemDefs/Bloodstone.xml
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Expand Up @@ -5,7 +5,7 @@
<label>bloodstone</label>
<description>A blessing given by the Revian pantheon. Supposedly confers divine favour on the user.</description>
<thingClass>ThingWithComps</thingClass>
<techLevel>Archotech</techLevel>
<techLevel>Neolithic</techLevel>
<graphicData>
<texPath>Things/Item/Health/HealthItem</texPath>
<graphicClass>Graphic_Single</graphicClass>
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2 changes: 1 addition & 1 deletion 1.1/Defs/MiscItemDefs/Palestone.xml
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Expand Up @@ -5,7 +5,7 @@
<label>palestone</label>
<description>A lesser blessing given by the Revian pantheon. Supposedly confers divine favour on the user.</description>
<thingClass>ThingWithComps</thingClass>
<techLevel>Archotech</techLevel>
<techLevel>Neolithic</techLevel>
<graphicData>
<texPath>Things/Item/Health/HealthItem</texPath>
<graphicClass>Graphic_Single</graphicClass>
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2 changes: 1 addition & 1 deletion Source/Comps/InvokeBlessing.cs
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Expand Up @@ -84,7 +84,7 @@ protected void DecrementOnUse(Pawn pawn, int cost)
protected bool ViabilityCheck(Pawn pawn)
{
var srComp = pawn.GetComp<SoulReaper>();
Messages.Message($"{pawn.Name} offers some {parent.LabelNoCount}s to the bloody god.", pawn, MessageTypeDefOf.NeutralEvent, false);
Messages.Message($"{pawn.NameShortColored} offers some {parent.LabelNoCount}s to the bloody god.", pawn, MessageTypeDefOf.NeutralEvent, false);

var soulReapTier = srComp.GetSoulReapTier();
if (soulReapTier == -1)
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Binary file modified Source/obj/Release/ReviaRace.dll
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Binary file modified Source/obj/Release/ReviaRace.pdb
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