- Requires ModelReplacementAPI.
- Build your own Wickerbeast asset bundle through Unity. Guide here.
- Ensure that the Asset Bundle Name is "LethalWicker".
- Ensure that the Asset Name is "LethalWickerPrefab".
- Package for Visual Studio.
- Put your "lethalwicker" and "lethalwicker.manifest" into the "LethalWicker" project folder.
- Build the Solution, make sure to check for missing dependencies.
- Grab your LethalWicker.dll and put it into the mod folder. (plugins/Froze-LethalWicker)
- Ensure that ModelReplacementAPI plugin is also installed.
- Set your preferred replacement suits in the config, or enable it for all suits.
- Floating default player head model shadow.
May be buggy.
Jin A - Model Author
- v1.0.0
- Initial release.
- v1.0.1 - v1.0.3
- Minor changes.