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release 0.6.0
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# Fuji 0.6.0

Hey y'all, it's time for another Fuji release! Again, the steady stream of new features continues as we approach 1.0.0 (if a bit slower than before). Let's review everything added since 0.5.0:

## Highlights

### 💾 Multiple Saves
Fuji now supports multiple save files. Swap them out anytime you want from `Overworld -> Pause menu -> Saves`.

Huge thanks to @echoslabs for contributing code for this feature!

### 🌐 Overworld Extensions
The overworld has been freshened up for this release, including some new QOL:

- See your progress on maps at a glance without having to select the card!
- Sort your maps by the mod which they come from!

### 🛡 Better, Safer Error Handling
The error handling from last release has received a buff; it will now try to look for errors in more places and handle them as gracefully as possible. Say goodbye to the Notepad Window of Despair! (At least, for the most part. Hopefully.)

## Other notable improvements

- We've added an option in `Fuji Settings` to log more information to the console. This option, if enabled, logs info that may be useful for people developing mods.
- Mods are sorted alphabetically when loading for more consistency.
- You can now put mods in your user directory for loading - useful for anyone who has multiple installations and wants mods to apply globally. (thanks to @coolreader18)!

## Bug fixes
- Fixed an issue with code mods in zipped files not loading properly.
- Other improvements to code mod loading (thanks to @psyGamer)!
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jasminegamedev committed Mar 28, 2024
2 parents 2574f23 + 612b3fe commit aaa28bd
Showing 1 changed file with 3 additions and 7 deletions.
10 changes: 3 additions & 7 deletions .github/workflows/build-stable.yml
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Expand Up @@ -90,13 +90,9 @@ jobs:
dotnet-version: 8.0.x

- name: Build
run: >
dotnet publish Celeste64.Launcher/Celeste64.Launcher.csproj
-c Release
-r ${{ matrix.rid }}
-p:ImportByWildcardBeforeSolution=false
-o build
&& cp -r Content Mods build
run: |
dotnet publish Celeste64.Launcher/Celeste64.Launcher.csproj -c Release -r ${{ matrix.rid }} -p:ImportByWildcardBeforeSolution=false -o build
cp -r Content Mods build
- name: Compress
if: runner.os == 'Windows'
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