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Fixed incorrect OD calculation for different gamemodes (Duplicate of PR35 but with another branch) #36

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@yaggod yaggod commented Dec 17, 2023

There's been some issues with speed-upped maps in different gamemodes. For example, in osu!mania, double time does not affect OD at all, so OD 10+ maps were created with incorrect OD (way lower than it is supposed to be)

As you can see, after applying DT to an o!m beatmap, it's window haven't changed by 1.5 times. Seems like it is changed by hardcoded 0.5 ms values

screenshot1641
screenshot1642

@yaggod yaggod changed the title Fixed incorrect OD calculation for different gamemodes Fixed incorrect OD calculation for different gamemodes (Dublicate of PR35 but with another branch) Dec 17, 2023
@yaggod yaggod changed the title Fixed incorrect OD calculation for different gamemodes (Dublicate of PR35 but with another branch) Fixed incorrect OD calculation for different gamemodes (Duplicate of PR35 but with another branch) Dec 17, 2023
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