Fixed incorrect OD calculation for different gamemodes (Duplicate of PR35 but with another branch) #36
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There's been some issues with speed-upped maps in different gamemodes. For example, in osu!mania, double time does not affect OD at all, so OD 10+ maps were created with incorrect OD (way lower than it is supposed to be)
As you can see, after applying DT to an o!m beatmap, it's window haven't changed by 1.5 times. Seems like it is changed by hardcoded 0.5 ms values