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Unity Render Streaming

unity 2019.4 unity 2020.3

Unity Render Streaming is a solution that provides Unity's high quality rendering abilities via browser. It's designed to meet the needs of tasks like viewing car configurators or architectural models on mobile devices.
This solution's streaming technology takes advantage of WebRTC, and developers can even use the WebRTC package to create their own unique solutions.

Requirements

Please see Requirements section.

Furioos compatibility

Unity Render Streaming is also supported natively by Furioos platform https://www.furioos.com/ . That means that you can easily build a Unity application, upload it on Furioos and enjoy all the features of Unity Render Streaming without worrying about the deployment and scalability issues of your project.

Please see Furioos Tutorial section to find out how it works.

License

Repository Structure

<root>
├── BuildScripts~                          // Build scripts for CI system
├── com.unity.renderstreaming              // Unity Render Streaming Package 
├── com.unity.template.renderstreaming-hd  // HDRP template
├── com.unity.template.renderstreaming-rtx // HDRP Raytracing template
├── RenderStreaming~                       // Sample project for package
└── WebApp                                 // Web application for signaling

Roadmap

Version Focus
1.0-preview - First release
1.1-preview - Upgrade HDRP version 5.16
1.2-preview - Unity 2019.3 support
2.0-preview - Multi camera
- DirectX12 (DXR) Support
2.1-preview - Unity 2019.4 support
- Add bitrate control sample
2.2-preview - Add video receiver
- HDRP/URP on Linux support
3.0-preview - iOS platform support
- AR Foundation sample
3.1-exp.1 - Android platform support
3.1-exp.2 - Audio Renderer support
- Multiplay sample
- M1 Mac support

FAQ

Read this page and Unity Forum

Contributors

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