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* Update Version Changelog * Update ReadME with social links
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# Unity VR Render Streaming SDK | ||
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[![Release](https://img.shields.io/github/v/release/FusedVR/VRStreaming)](https://github.com/FusedVR/VRStreaming/releases) | ||
[![Release](https://img.shields.io/github/v/release/FusedVR/VRStreaming)](https://github.com/FusedVR/VRStreaming/releases) [![Discord](https://img.shields.io/discord/871764886563196948?color=6a0dad&label=discord&logo=discord)](https://discord.gg/rV8fEAmG5B) [![YouTube Channel Subscribers](https://img.shields.io/youtube/channel/subscribers/UCLO98KHpNx6JwsdnH04l9yQ?style=social)](https://www.youtube.com/FusedVR?sub_confirmation=1) | ||
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This SDK package is built based on [Unity Render Streaming](https://docs.unity3d.com/Packages/[email protected]/manual/index.html) and [Unity WebRTC](https://docs.unity3d.com/Packages/[email protected]/manual/index.html). By using this package, you can stream any Unity scene from the the Unity Editor or a Standalone build to a WebXR client on the FusedVR Website : [https://fusedvr.com/rendering](https://fusedvr.com/rendering). To try this this package, it is as simple as dragging the included **Render Streaming Services** prefab into your Unity scene that you would like to stream and setting up the connect to the WebRTC server. | ||
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