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Multi-Device / Player Support for Asymmetrical & Blockchain Use Cases

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@vmohan7 vmohan7 released this 13 Sep 15:11
· 9 commits to master since this release
38d3423

Added

  • Added a new ClientStreamer.cs file that is responsible for managing the streams for a given player
  • Added a new BlockchainData.cs script to make it easier to integrate with new Block Chain integrations with client
  • It is now possible to send Blockchain transactions to each client and wait for a response from the blockchain

Changed

  • MAJOR Revised the Render Streaming Service prefab. The new prefab is a single game object and now requires player prefabs, which will be spawned when a player connects. This change was made to support multi-players / devices
  • Upgraded to Render Streaming version : 3.1.0-exp.1
  • VRInputManager now listens for Blockchain data and passes along to the BlockchainData script.
  • VRBroadcast now exposes a Max Connection / Player Prefab field in addition to GameID (see README for more details).