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SwiftLocaleKit

Swift Workflow Swift Platform licence

Overview

The SwiftLocaleKit is libriry for simlify localization and synchronize it with system localization settings and synchronize them.

Installation

SwiftLocaleKit is available with CocoaPods and Swift Package Manager.

CocoaPods

CocoaPods is a dependency manager for Cocoa projects. For usage and installation instructions, visit their website. To integrate SwiftLocaleKit into your Xcode project using CocoaPods, specify it in your Podfile:

pod 'SwiftLocaleKit'

Swift Package Manager

The Swift Package Manager is a tool for automating the distribution of Swift code and is integrated into the swift compiler.

Once you have your Swift package set up, adding SwiftLocaleKit as a dependency is as easy as adding it to the dependencies value of your Package.swift.

dependencies: [
    .package(url: "https://github.com/FuturraGroup/SwiftLocaleKit.git", .branch("main"))
]

Usage

First of all - imoprt SwiftLocaleKit

import SwiftLocaleKit

let localized = "My Awesome string".localized

You don't need special setups for using SwiftLocaleKit. After first call singleton of LocaleKit it'll setup automaticaly laguage pased by system as default.

For example, getting current language information will setup all basic stuff:

let language = LocaleKit.shared.currentLanguage

and calling localization will do the same:

let localized = "My Awesome string".localized

There is 3 ways to localize your strings with SwiftLocaleKit:

Example 1 how to get localized string. This is simlified version of NSLocalizedString In this case key it's your string you calling on this variable property.

let localized = "My Awesome string".localized

Example 2 how to get localized string. This version based on NSLocalizedString. Accepts all NSLocalizedString parameters except bundle and key In this case key it's your string you calling on this method.

let localized = "My Awesome string".localized(comment: "My locale string")

Example 3 how to get localized string. This method works like localized property from LocaleKit, but using custom language you passed to localize. In this case key it's your string you calling on this method. You can path any custom LocaleKitLanguage to this method.

let localized = "My Awesome string".localized(LocaleKit.shared.currentLanguage)

You can change localization of your app in runtime. All you need - implement reload localized UI in change locale completion.

let selectedLanguage = LocaleKit.shared.sortedLanguages[indexPath.row]
		
/// Set new localization language.
/// Handle locale changes and reload UI in completion
LocaleKit.shared.setLocale(selectedLanguage) { [weak self] in
    /// Start UI reload after language select.
    /// In our example will use local `Notificatication`
    NotificationCenter.default.post(name: Notification.Name(rawValue: "App.reloadLocaleNotification"), object: nil)
    
    DispatchQueue.main.async { [weak self] in
        self?.navigationController?.popViewController(animated: true)
    }
}

...

NotificationCenter.default.addObserver(forName: Notification.Name(rawValue: "App.reloadLocaleNotification"), object: nil, queue: OperationQueue.main) { [weak self] _ in
    translatedText1Label.text = "My Awesome string".localized
}

Also, SwiftLocaleKit provides some aditional features:

currentLanguage - property of LocaleKit singleton that represents default/current selected language.

preferedLanguages - property of LocaleKit singleton that represents preferredLanguages list as array of LocaleKitLanguage.

allSupportedLanguages - property of LocaleKit singleton that represents all supported to localizeteon implemented in your app. Also array of LocaleKitLanguage.

sortedLanguages - Sorted languages list in order: first preferedLanguages, than allSupportedLanguages with excluded languages from preferedLanguages. Also array of LocaleKitLanguage.

LocaleKitLanguage - sctrucrure used by LocaleKit to represent any language and localize your app. Can be inited with any language code

let language = LocaleKitLanguage(code: "en")
let languageZhHans = LocaleKitLanguage(code: "zh-Hans")

Has properties: code - language code inited with.

shortCode - short version of code that drops regoin or/and transcription. For example, if you init:

let languageZhHans = LocaleKitLanguage(code: "zh-Hans")

short code will be:

print(languageZhHans.shortCode) // Print output: "zh"

locale - [Locale](https://developer.apple.com/documentation/foundation/locale) object based on provided language code

nativeName - Localized language name on this language.

deviceLocaleName - Localized language name on language provided by system. System language can be different from SwiftLocaleKit if you change locale in SwiftLocaleKit

currentLocaleName - Localized language name on currentLanguage from SwiftLocaleKit

Contribute

Contributions for improvements are welcomed. Feel free to submit a pull request to help grow the library. If you have any questions, feature suggestions, or bug reports, please send them to Issues.

License

MIT License

Copyright (c) 2023 Futurra Group

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.