Use the right event to render the HUD to benefit from HUD Caching #25
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Currently it is using the
TickEvent.RenderTickEvent
to render the HUD, first of all waila is not checking for event phase.START or END which means that currently it is rendering the HUD twice per frame. Moreover using this event doesn't benefit from HUD caching.So I changed it to use the RenderGameOverlay Event to benefit from HUD caching
It also fixes this item shadow bug on the drawers :
Normal:
When you get in close enough range for waila to render, the item in the drawer turns dark