MPCGD was an experimental game-design app for iOS from the MetaMakers Institute, Falmouth University, released in 2017.
- Trailer
- Demo paper: E.J. Powley, M.J. Nelson, S.E. Gaudl, S. Colton, B. Pérez Ferrer, R. Saunders, P. Ivey, M. Cook (2017). MPCGD: Democratising game design. AIIDE 2017.
- MPCGD game jams paper: S.E. Gaudl, M.J. Nelson, S. Colton, R. Saunders, E.J. Powley, B. Pérez Ferrer, P. Ivey, M. Cook (2018). Rapid game jams with fluidic games: A user study & design methodology. Entertainment Computing 27.
It was one of several "fluidic games" built on Gamika, a parameterized iOS game engine designed for on-device game creation.
Note as of 2022 (Mark Nelson): This codebase is in Swift 3, which current Xcode won't touch, either to compile or upgrade. Xcode 10.1 appears to be the last Xcode that will do a 3->4 conversion.
Note as of 2024 (Swen Gaudl): Codebase runs in XCode 14.2 and Swift 4 but needs testing.