v2.6.0-111
== Feature Update ==
Please consider this a BETA version.
This update changed how thirst is displayed. Thirst will now appear as a blue boss bar. The effects of thirst remain the same.
Changes to include:
This update changed how thirst is displayed. Thirst will now appear as a blue boss bar. The mechanics of thirst remain the same.
After the update, players will notice that their XP levels have been reset to 10, and they will have a BossBar called 'Thirst'.
config.yml must be updated to the new default file structure for thirst to work.
The thirst boss bar may be buggy when logging in for the first time and after reboots. This can usually be fixed by disconnecting and logging in again.
Added config.yml option for dehydration_qty. Thirst will drop by this percentage every so often - as dictated by the dehydration_rate setting. This is set to 10 by default.
Added config.yml option for show_zombie_name. When set to false custom zombies will no longer display their nameplate.
Added a config.yml option for headshot_kill. When set to true mobs will be killed instantly with a head shot.
Head shots have been tweaked to make head shots more accurate.
Added a config.yml option for torch duration. This is the duration (in seconds) that an area will remain light per unit of battery. Each use of the torch can last between 1 second and 90 seconds.
Added specific permission to use zombie guts. Guts will no longer work without the undeadpandemic.guts.use permission. This permission is included under the global undeadpandemic.* permission.
Disabled zombie guts mechanics. The guts are incredibly buggy and I honestly can't get them to work consistently, so to prevent further delays in releasing an update I've disabled them until I can get them working.
Fixed IndexOutOfBounds error on command auto complete function.
Added a config.yml option for enable_custom_zombies in the zombie_types section. This option will enable or disable custom zombies.
Modified default config.yml values for custom zombies spawn rates to prevent overloading server.
Added config.yml option for force_headshot. This is set to true by default and prevents zombies dying unless they're hit in the head.
Introduced docs for a future premium version.
Added infection to Rotten Flesh. Eating Rotten Flesh will infect the player.
Removed limitation of the AK-47. It was previously impossible to get a head shot using the AK-47, this is no longer the case.
Added French translation by Lucachinou.
Added 1.17+ mobs to default disable_mobs list in config.yml.
Added option to allow custom zombies to break doors.
Added option to disable baby zombies.