Thanks to Willem for adding the following features:
- Part Visibility
- Color support
- Scaling support
- & more
Download the following plugins according to what server software you use.
plugins | Link | effect |
---|---|---|
GeyserUtils | Github | Get your Geyser to support calling some BE stuff |
GeyserModelEngine | Github | Make your bedrock support MEG4 |
GeyserModelEnginePackGenerator | Github | Help you automatically transform the model to generate resource packs |
- Put
GeyserModelEngine
in the plugins folder (only Spigot or forks of Spigot supported) - Put either
geyserutils-spigot
in your plugins folder aswell (geyserutils-velocity
/geyserutils-bungeecord
in your Velocity/Bungeecord plugins folder if you use it) - Put
GeyserModelEnginePackGenerator
andgeyserutils-geyser
intoplugins/[Geyser-Folder]/extensions
Start the server to generate the relevant configuration files, and then shut down the server to convert any models.
This is old method to convert model:
GeyserModelEnginePackGenerator
is capable of generating models all by itself. After generating it will also apply this pack automatically.
- First go to
plugins/[Geyser-Folder]/extensions/geysermodelenginepackgenerator/input/
- Create a folder in this directory with the ID of the model. (this is the same name as your model within ModelEngine 4.)
Each model should have a separate model folder Subfolders are supported if you want to categorize them
- Now use BlockBench and convert your model to a Bedrock Entity, this will allow you to export the Bedrock Geometry and Animations.
- Put the geometry, animations and texture file in this folder you've made.
- Restart the server or reload geyser to start generating the resource pack.
- Go to
plugins/[Geyser-Folder]/extensions/geysermodelenginepackgenerator
, and you should see your pack generated!
- Final step, reload Geyser or restart the server to load the resource pack.
- Congratulations, you've completed this tutorial!
This is new way to convert model
- Firstly, install packer plugin for your blockbench.
- Then, open your bbmodel, go
File -> Export -> Export GeyserModelEngine Model
, you will get a zip, just unzip it toinput
folder.
- Pay attention! The pack only regenerates when the number of models changes, you can technically speaking remove the generated_pack folder to force a reload aswell.
- You do not have to manually put the pack into the packs folder of Geyser, the extension is capable of loading the pack itself.
- Choose a right texture when use the packer.
-
Multi-textures and Animated textures need use a blockbench plugin to export
-
Please report any bugs
You can contact us on our Discord: https://discord.gg/NNNaUdAbpP