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GeyserModelEngine

About

Thanks to Willem for adding the following features:

  • Part Visibility
  • Color support
  • Scaling support
  • & more

How To Install

Download the following plugins according to what server software you use.

plugins Link effect
GeyserUtils Github Get your Geyser to support calling some BE stuff
GeyserModelEngine Github Make your bedrock support MEG4
GeyserModelEnginePackGenerator Github Help you automatically transform the model to generate resource packs
  • Put GeyserModelEngine in the plugins folder (only Spigot or forks of Spigot supported)
  • Put either geyserutils-spigot in your plugins folder aswell (geyserutils-velocity/geyserutils-bungeecord in your Velocity/Bungeecord plugins folder if you use it)
  • Put GeyserModelEnginePackGenerator and geyserutils-geyser into plugins/[Geyser-Folder]/extensions

Start the server to generate the relevant configuration files, and then shut down the server to convert any models.

Convert Models

This is old method to convert model:

GeyserModelEnginePackGenerator is capable of generating models all by itself. After generating it will also apply this pack automatically.

  • First go to plugins/[Geyser-Folder]/extensions/geysermodelenginepackgenerator/input/
  • Create a folder in this directory with the ID of the model. (this is the same name as your model within ModelEngine 4.)

Each model should have a separate model folder Subfolders are supported if you want to categorize them

  • Now use BlockBench and convert your model to a Bedrock Entity, this will allow you to export the Bedrock Geometry and Animations.
  • Put the geometry, animations and texture file in this folder you've made.

  • Restart the server or reload geyser to start generating the resource pack.
  • Go to plugins/[Geyser-Folder]/extensions/geysermodelenginepackgenerator, and you should see your pack generated!

  • Final step, reload Geyser or restart the server to load the resource pack.
  • Congratulations, you've completed this tutorial!

Model Packer

This is new way to convert model

  • Firstly, install packer plugin for your blockbench.
  • Then, open your bbmodel, go File -> Export -> Export GeyserModelEngine Model, you will get a zip, just unzip it to input folder.

Tips

  • Pay attention! The pack only regenerates when the number of models changes, you can technically speaking remove the generated_pack folder to force a reload aswell.
  • You do not have to manually put the pack into the packs folder of Geyser, the extension is capable of loading the pack itself.
  • Choose a right texture when use the packer.

Current issues

  • Multi-textures and Animated textures need use a blockbench plugin to export

  • Please report any bugs

FAQ

Where can I contact you?

You can contact us on our Discord: https://discord.gg/NNNaUdAbpP

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