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Dream Emerald

WORK IN PROGRESS

I have been wanting to make my own hack of Pokémon Emerald for years and I decided to why not begin to work on it. I progressed quite and I could say it's about one quarter done, most of it is map stuff and events.

  • Last README Update: October 19th 2024

Features/Changes

  • Many type rebalances and changes, cant put them all here. Most notably:
    • Bug Type rebalanced
    • Ice Type rebalanced
    • NEW TYPE: Sound
  • New "Dream" Map Areas
  • Wild Pokémon will drop their items after fainting
  • 15% Chance to find a double wild Pokémon encounter
  • Mostly updated to Gen 9 mechanics, though some will be older because I want
  • Fixed Overworld Snow
  • Overworld Snow starts Hail Weather in battle
    • Will probably be changed to Snow Weather once it's implemented.
  • Berries in rainy routes will always yield max amount of berries without the need to water them
  • Shiny chance is now 1/1024
  • Use Pokéball out of battle to change Pokéballs of your Pokémon
  • Rebalanced some Pokémon
  • Better AI (thanks to all who worked in pokeemerald-expansion)

Quality Of Life Changes

  • Run indoors
  • Option to switch Walk/Run by holding B behaviour
  • Eggs hatch at level 1
  • Default Sound to Stereo
  • Default Text Speed to Fast
  • No need for Move Deleter for HMs
  • Move faster by pressing B in water
  • Poison Fades at 1HP and Lowers Friendship
  • Summary Screen wraps to first/last Pokémon (hate this wasn't a default)
  • Summary Screen Nature stats are coloured, IVs and EVs appear by pressing A Button
  • Easily swap between lower and upper case with R Button in Naming screen
  • Switches to lowercase after inputting the first character in Naming screen
  • Expiring a Repel will prompt the use of another one
  • Berries grow faster, also planting and watering them is faster
  • See the Phyiscal/Special Split of abilities in battle
  • Hidden Power type is exposed
  • Sort the bag using START Button
  • Return/Frustration power is exposed
  • Low Health Beep does not longer loop
  • Double type moves like Flying Press or the many Sound type moves will have their type icon alternate between both types.

Scrapped Ideas or Changes

  • Mega evolutions, Z-Moves and the like.

Added Areas

  • Dream Oldale. An extension of Oldale Town that also wraps to Route 103 by the river.
  • Deam Petalburg. An extension of Petalburg City and Route 103.
  • Underground Tunnels (WORK IN PROGRESS). A mysterious series of tunnels. Entrances to it are all over the region, but are covered by debris.

Fakemon

  • Dark Ralts
  • Dark Kirlia
  • Dark Gardevoir
  • Arbok Evolution: Adokana
  • Cubone Female Evolution: Bonedea

Abilities

  • NEW Dark Power: Normal attacks become Dark and get a 20% damage boost.
  • NEW Dragon Scale: Boosts Special Defense by 50% while in status condition.
  • NEW Panic Attack: Next Move will always crit if badly hurt by the foe (by super effective move, critical, < 1/2 Max HP attack).
  • NEW Rash Cushion: Recoil moves gain 20% Damage, and recoil damage is halved.
  • NEW Dreamcatcher: Restores 1/6 Max HP every turn while asleep.
  • NEW Jackpot: Gain twice the prize money if switched into battle.
  • NEW Terrorize: Immobilizes all foes the first turn it is switched in.

Sound Type Related Abilities

  • Soundproof: Becomes immune to Sonic Sound moves. 50% less damage from Dance moves.
  • Own Tempo: Becomes immune to Dance Sound moves. 50% less damage from Sonic moves.
  • Comatose: Always get extra damage from Sound moves.
  • Rattled: Procs on Sound moves too.
  • NEW Singer: Sound attacks become Normal and get a 30% damage boost.
  • NEW Sand Song: Sound attacks become Ground and get a 20% damage boost.
  • NEW Ultrasonic: Deal and Receive 50% more Damage from Sound attacks.
  • NEW Rich Acoustics: Turns receiving Sound attacks into HP.
  • NEW Crescendo: Sound moves deal 50% more Damage under 1/3 Max HP.
  • NEW Upbeat: Raises Speed by one stage after using or receiving a Sound move, including non damaging moves.
  • NEW Heavy Sleeper: Becomes immune to Sound moves if sleeping.

Moves

  • Not all changes
  • Return: Power at Max Friendship is now 128.
  • Frustration: Power at Min Friendship is now 128.
  • Freeze-Dry: Super-effective on Water Pokémon.
  • Scald: Super-effective on Ice Pokémon. Deals normal damage to Water Pokémon.
  • Sonic Boom: Deals 40 fixed damage and is now a priority move. x2 on Sonic Type Pokémon.
  • Bug Buzz: Super effective against Bug Pokémon.
  • NEW Psychic Inversion: Super-effective on Psychic and Dark Pokémon. Might cause flinch.

Mechanics

  • Hail Weather now boosts Ice Types' Defense by 50%
  • Sandstorm Weather now boosts Rock Types' Special Defense by 50%
  • Wild Pokémon Levels are curved to your Party average level
    • There's a 30% Chance to find the first stage evolution of a Pokémon in the wild
    • There's a 15% Chance to find the second stage evolution of a Pokémon in the wild
    • There's a 5% Chance to find the third stage evolution of a Pokémon in the wild
  • Pokémon might also appear in the overworld without being in tall grass, albeit rare.
  • Caves's usual encounters are replaced by Cave Dust tiles that act like Tall Grass.
    • Planned to add a similar tile for Water.
  • Pokémon can be Gay based on personality. This only affects Infatuation mechanics.
    • They also can be Ace, Pan and some entires species are Gay as well, but defined per-species.

Planned for sure

  • Rebalancing Pokémon and Moves
  • Starter Pokémon will change
  • Map will have a few new areas
    • I also will redesign a few maps. For example, Fiery Path, Abandoned Ship or Pacifidlog. I've always thought they should be bigger.
  • Some change to Rivals
    • Adding LADY CINDY, yes that one from Route 104. Had a silly little crush on her when I was a kid.
    • WALLY, more like, he'll be a better and more involved rival.
  • Can catch All Pokémon up to Gen 5. Some Up-to-Gen 9 Pokémon will be around too
  • Checking up Steel Type for rebalance
  • Soft EXP Cap
  • Fakémon, original
  • Fakémon(?), type variations (like Psychic/Dark Ralts line, Grass/Sound Oddish line, etc.)
  • New Abilities
  • New Moves
  • Some events might be different or ordered differently.
    • Mostly QoL things that I and my Gf nitpick.
    • Some lore might also be changed based on my interpretation.
  • New Ice status effect: Frostbite (not like Arceus - didn't even know it was already a thing before lol). Acts as a half way before a Pokémon can be Frozen.
  • New "Weather" - Toxic Weather. Annoying hail/sandstorm-type weather that deals extra damage to Pokémon with a status effect.
    • Overworld effect is a must for this.
  • I'll probably add a Snow Weather that doesn't damage non-ice Pokémon but does increase the Speed and Sp Def of Ice Pokémon.
    • This won't replace Hail.
  • Generic Following Pokémon might be added, but I definitively want the main starter Gardevoir Dark to be following you around for most of the early to mid game.
  • Secret Bases might be better and let your party roam around.

Schedule

  • I'm just working on this for fun, I'm not gonna promise anything at anytime.
    • You can find me, though, on RHH's discord server and @GhoulMage

Credits

Known Bugs

  • Fighting Stacy will glitch all sprites somehow after the 4th mon.
    • This is old so maybe it got fixed
  • In the Options menu, the Run mode button pushes the Exit button outside of the range of options.
  • Using Headbutt for the first time always shows the second mon in your party instead of the mon with Headbutt.
  • In battle, double types do not properly blink between both types like they do in the summary screen.

Possible Bugs/Not Intended

  • Does Friendship lower correctly after the Poison Fades?
  • Sound Pokémon should never fall asleep
  • Extrasensory effect is weird
  • Leveling a mon in a double battle sometimes freezes the game if you didn't read its pokédex prior to that?

Credits