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The code snippet for button detection without block delay eliminate jitter for STM32


Usage
  • Modify eliminate jitter delay timebase in header file: #define KEY_DELAY_TIMEBASE (10)

  • In STM32 Systick interrupt ISR, each eliminate jitter delay timebase decrement once variable g_uwKeyDelayX10ms.

  • Loop call the function keyOperateCmd(), example for in main() robin-round it.

  • Implement 3 funtions with prototype:

    • void keyUpHook(RetKeyType_un keyData)
    • void keyDownHook(RetKeyType_un keyData)
    • void keyAlwaysDownHook(RetKeyType_un keyData)

    Example for:

    void KeyDownHook(RetKeyType_un keyData)
    {
    	switch (keyData.ucReadKeyByByte[0])
    	{
    		// Only a button be pressed
    		case 1:
    			switch (keyData.ucReadKeyByByte[1])
    			{
    				case KU_KEY_OK:
    				// Up button be pressed handle code...
    				break;
    
    				case KD_KEY_OK:
    				// Down button be pressed handle code...
    				break;
    
    				case KL_KEY_OK:
    				// Left button be pressed handle code...
    				break;
    
    				case KR_KEY_OK:
    				// Right button be pressed handle code...
    				break;
    
    				case ENTER_KEY_OK:
    				// Enter button be pressed handle code...
    				break;
    
    				case BACK_KEY_OK:
    				// Back button be pressed handle code...
    				break;
    
    				default:
    				break;
    			}
    		break;
    
    		// Two buttons are pressed simultaneously
    		case 2:
    		// Here has 6 buttons, each 2 buttons be pressed simultaneously,
    		// so there are 15 different combinations
    		switch (keyData.ucReadKeyByByte[1] + keyData.ucReadKeyByByte[2])
    		{
    			// KU_KEY_OK + KD_KEY_OK
    			case KD_KEY_OK:
    			break;
    
    			...
    		}
    		break;
    
    		// Other...
    		default:
    		break;
    	}
    }

If you have any suggestions or questions, please send an email to [email protected] or [email protected]

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Button detection for STM32

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