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FAQs
Here are some frequently asked questions to help you understand the mod better, and prevent asking questions that have been answered many times before.
A: Serene Seasons automatically works with most biome mods in all aspects, including changing colors, shifting temperatures, and so on.
A: You need to make sure both the server and all players' clients have the same exact config files, especially if you change how long sub-seasons last.
A: If you're using OptiFine, you must make sure the "Swamp Colors" option is enabled, or colors will not change with vanilla blocks. Additionally, if you are using Quark, the Greener Grass option may conflict with Serene Seasons, and should be disabled.
A: No. Most vanilla trees (As well as trees added by other mods) are just straight lines made of logs, and they certainly wouldn't look good without leaves.
A: By default, any crops not listed in the fertility config file will be fertile in Spring, Summer, and Autumn. Additionally, some mods that add crops may not use the proper Forge hooks and methods that are required to cancel their growth event in Winter, so some crops added by other mods, even those that are listed in the config file, can still grow in Winter. Please report this to the author(s) of those mods, not us, as there's nothing we can do about it.
A: It does. However, it is not for changing the length of the day/night cycle. It's there for use in conjunction with other mods that change the length of the day/night cycle, as our seasonal cycle is independent from that, and has its own timer.
A: We have no plans to add this at the current time.
A: In most cases, any mods that would tie in with Serene Seasons will need to add support on their end. We provide an API that mod developers can use to check what season it is with their mods, and so on.
A: No.
A: No.
Features
Temperate Seasons
Tropical Seasons
Blocks
Items