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FAQs
Here are some frequently asked questions to help you understand the mod better, and prevent asking questions that have been answered many times before.
A: We have native support for Biomes O' Plenty and Traverse. Other biome mods will technically work, but you will need to manually define their jungle/desert biomes in the biome info config in order for those biomes to use tropical seasons.
A: If you're using OptiFine, you must make sure the "Swamp Colors" option is enabled, or colors will not change with vanilla blocks. Additionally, if you are using Quark, the Greener Grass option may conflict with Serene Seasons, and should be disabled.
A: No. Most vanilla trees (As well as trees added by other mods) are just straight lines made of logs, and they certainly wouldn't look good without leaves.
A: By default, any crops not listed in the fertility config file will be fertile in Spring, Summer, and Autumn. Additionally, some mods that add crops may not use the proper Forge hooks and methods that are required to cancel their growth event in Winter, so some crops added by other mods, even those that are listed in the config file, can still grow in Winter. Please report this to the author(s) of those mods, not us, as there's nothing we can do about it.
A: We will be looking into this in the future!
A: It does. However, it is not for changing the length of the day/night cycle. It's there for use in conjunction with other mods that change the length of the day/night cycle, as our seasonal cycle is independent from that, and has its own timer.
A: In most cases, any mods that would tie in with Serene Seasons will need to add support on their end. We provide an API that mod developers can use to check what season it is with their mods, and so on.
Features
Temperate Seasons
Tropical Seasons
Blocks
Items