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FAQs
Here are some frequently asked questions to help you understand the mod better, and prevent asking questions that have been answered many times before.
A: Yes. Please be aware that for multiplayer, Serene Seasons is designed to be a server-side mod, and using it as a client-side mod on servers that do not have the mod installed will not work properly.
A: For the most part no, but if you remove the mod, snow/ice in biomes that don't normally receive snow will not melt, as this is handled by Serene Seasons.
A: Serene Seasons automatically works with most biome mods in all aspects, including changing colors, shifting temperatures, and so on.
A: You need to make sure both the server and all players' clients have the same exact config files, especially if you change how long sub-seasons last.
A: If you're using OptiFine, you must make sure the "Swamp Colors" option is enabled, or colors will not change with vanilla blocks. The Custom Colors option can also conflict when using a texture pack. Additionally, if you are using Quark, the Greener Grass option may conflict with Serene Seasons, and should be disabled.
A: No. Most vanilla trees (As well as trees added by other mods) are just straight lines made of logs, and they certainly wouldn't look good without leaves.
A: By default, any crops not listed in the seasonal crop block/item tags will always be fertile. Other crop mods have to add compatibility with our block/item tags, but user-made datapacks can also be used for mods that don't have support.
A: It does. However, it is not for changing the length of the day/night cycle. It's there for use in conjunction with other mods that change the length of the day/night cycle, as our seasonal cycle is independent from that, and has its own timer.
A: We have no plans to add this at the current time.
A: Support for crop mods must be added on the other mod's end, or through a user-made datapack.
A: No.
Features
Temperate Seasons
Tropical Seasons
Blocks
Items