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feat(boss): implement almost-full boss #62

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@olivierperez olivierperez commented Mar 27, 2025

Description

Closes #48 - Base mechanics of a boss enemy

  • Create a Boss node inherited from Mob
  • Import assets and add credits
  • Implement some mechanics and transition between them
    • Wait for players
    • Follow players
    • Attack (no damage for now)
    • Spawn minions
    • Die

Motivation and Context

We need a boss with mechanics.

How has this been tested?

In DebugLevel.

Screenshots (if appropriate):

Types of changes

  • Bug fix (non-breaking change which fixes an issue)
  • New feature (non-breaking change which adds functionality)
  • Breaking change (fix or feature that would cause existing functionality to not work as expected)

Checklist:

  • My code follows the code style of this project.
  • My change requires a change to the credits
  • I have updated the credits accordingly.

@olivierperez olivierperez changed the title Feat/implement boss enemy feat(boss): implement almost-full boss Mar 27, 2025
@olivierperez olivierperez linked an issue Mar 27, 2025 that may be closed by this pull request
@olivierperez olivierperez force-pushed the feat/implement-boss-enemy branch from 74b10ad to 9b37ff3 Compare March 27, 2025 21:56
@olivierperez olivierperez marked this pull request as ready for review March 27, 2025 22:02
@olivierperez olivierperez force-pushed the feat/implement-boss-enemy branch from 9b37ff3 to 718d4cc Compare March 30, 2025 12:16
@PopsIDX
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PopsIDX commented Mar 31, 2025

Did you try multiplayer on this boss ?

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feat(mob): Create boss
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